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The history of visual novels in Russia. To the “endless summer”

The Russian Game Industry is not the best times, and this is a universally recognized fact. A slightly different, but no less deplorable situation occurs in it with an industry of visual novels – we do not have so many high -quality projects that are able to compete with the Japanese, but even to get closer to “Infinite summer“. But few of you know that the “endless summer” was not the first full -fledged visual novel created by Russian -speaking authors. Today we will go into the past and get acquainted with the oldest novels produced in Russia. Fasten the belts, we take off!

Once again, to talk about where such a specific genre originates from fromVisual novel“, We do not see the point. Moreover, we already have a whole cycle of videos on this topic. Similarly, it makes no sense to talk about what contribution “Endless Summer” has made to the development of domestic game construction. Let’s move to the end of the nineties when Russian -speaking players slowly mastered the worldwide web. Around the same time, the series began to gain popularity among the child population “Pokemon“Who was shown at ORT, But they cut off, one might say, on the most interesting episode for unknown reasons. Perhaps it was at this time that the first large anime scores, festivals, especially active users of personal computers began to emerge and began to timidly get acquainted with the previously unprecedented genre. There are no more detailed chronicle of those years.

And now – a small check for the Oldfall. Do you remember such pirate offices as “Fargus” And “Akella“? It is possible that yes. Rumors that these organizations have been branches of each other for a long time. Another unconfirmed information says that after the closure of Fargus, some of its translators went to work in the new Akellla unit called “Flight of the navigator“, Which was engaged in the implementation and distribution of pretentious quality games. If you believe information from the foreign base of visual novels Vndb, This sub-public is involved in the release of such a monster in 2006 as “The first Russian anime-crop“Under the name”Book of the Dead: Lost Souls“. In addition to the “flight”, a certain studio also indicates in the column “developers” I Turned Into a Martian!, Nothing is known about the activities of which on the Internet-it is possible, because in the future it is reorganized into something else. But let’s not run too far forward.

What was the first officially documented visual novel of Russian production? She was not a masterpiece, but could pleasantly surprise with graphics, something similar to Japanese, as well as atmospheric music and sounds. As for history, but it is not so impressive, even if it is executed by references to Howard Lovecraft, But purely out of sports interest, you should get acquainted-after all, the first domestic short story. Maybe in some places underestimated, but this is normal – there was always a special attitude towards anime in Russia ..

And here we will make a small twist, since we need to reveal the other side of the early Russian visual novel. In addition to the brilliant works of Lovecraft, enthusiasts were not already disdained to interpret the Japanese pornoaltics. So, in 2008, Dodzinxi-Ninella appeared “Conscious distortion»Based on the legendary series Neon Genesis Evangelion. Of course, there was no question of any commerce – a short film adaptation of the fan fiction was created by forum users Evangelion Not End And posted it online. However, with one game, the authors obviously did not want to limit themselves;Their stream of consciousness more than two more novels, interconnected by a single plot, as well as skillfully – by the then standards – operating the canonical images of the characters of the “Evangelion”. Here is a brief description of the trilogy with a miracle of the preserved site of the authors:

“A series of games consists of three parts united by a common plot, which originates in the 16th series of the original series, when Shinji falls into the shadow of the angel Lelia. From this moment, a ball of dark and confusing stories begins to unfold, which are rooted in the 90s, a few years before the second blow.”

Of course, the developers were not only inspired by the “Evangelion” – some gameplay chips were spied in the universe Silent Hill, And it was precisely because of them that many players had certain difficulties with passing. No less impressively sounded the music from the short story that a person wrote in the group of the VK project signed as “Akira Yamaoka 2.0“. Some of his developments for “distortion” sounded in the release of the program ”Man and the law»From March 1, 2013. Can this be called an achievement? I don’t know, I don’t know. The authors themselves consider their work completely completed and do not deny that everything described could happen between the 16th and 17th series of the original series.

Let’s get back to Akella. Rather, to the games from her wards of studios. Without making bitterness from the “Book of the Dead”, I Turned Into a Martian! take a break, and in 2007 they return under a new brand – Dreamlore Games. And in the appendage they present the short story “Red cosmos“, For the promotion of which a rather aggressive advertising campaign was deployed. On the cover of the DVD edition of the game, a proud verdict flaunts from the popular in the zero magazine “The country of games“, As if hinting that every self -self -respecting anime.

And, in fairness, it is worth recognizing that in comparison with the “Book of the Dead”, the developers significantly pulled their skills and were able to use them in a new creation. They also did not open from the first pancake – in one of the plot scenes of the Red Cosmos there is a fairly noticeable reference to it. But what is the new Dreamlore project so hooked domestic journalists?

The plot of the game sent us far to the future, where we will plow the open spaces of the immense cosmos on Soviet shuttles. And while the Earth calmly and peacefully exists, outside its borders between the two fractions, the USA and the USSR, fierce battles for each comet, an asteroid, and sometimes whole planets are underway.

“During a skirmish with superior enemy forces, the light frigate“ Yuri Andropov ” – on which the game takes place – is forced to retreat from the battlefield on the command of the command and hide in the hyperspace. The damaged ship is in the poorly studied sector of space, where something strange begins to happen with the exhausted and desperate crew. Namely – a computer game!”

- reads a description of the game on her official website.
The main problem of the game is dialogs. They are unbearably boring;Even the scattering of famous dubbing actors do not pull them out with their variety of emotions. Graphically, at that time, “Red Cosmos” did not look so bad, but it was stylistically like a mixture ”Star track” And “Star Wars“. By the way, does it seem to you that the developers scooped up from here Mass Eff … yes, not, nonsense! In general, despite a bunch of problems, both technical and plot, and with graphics, especially “red cosmos” was quite warmly met for the Bezrybeye, who was reigning in the Russian -speaking segment in those days in the absence of sound competition between the authors of graphic novels. Come out now, he would probably have been waiting for the fate of, say, games from Dagestan Technology – We think they understood the essence.

The next 2008 year was a turning point for the culture of anonymous imageboard, because it was then that a group of visitors to Yuchan gathered to create “Eroge with Muscles“, And a little earlier abroad, on 4Chan, The team formed 4leaf Studios. But there were several more years before the releases of their projects.

In the same year, according to the official catalog of games on the engine Ren’PY, The first Russian-speaking game on it-a novel-victor “came out”Then hee: remember everything. Victorin for survival“. Despite the declared genre of the visual novel, at first it really justifies it, but almost immediately the protagonist meets the heroines of the comic book “To & hi“Who take turns asking him questions. It is advisable to answer correctly, otherwise it will not end in anything good. In this case, the short story justifies its original name – “Victorin for survival”. But periodically between questions they will slip scenes of the interaction of girls both among themselves and with the player. The ending of the game will depend on the degree of involvement, as well as sympathy for each of the characters – in principle, a familiar scheme, plus everything is not like that and new. The minus, perhaps, is that this quiz is designed mainly for those who are familiar with the first-first comic book. True, this did not prevent reporters from warming it during the show at Voronezh anime festival 2009, as well as to find another project in the future – now more similar to a visual novel.

Returning to the topic imageboard. At the end of the zero what Dual, What Yuchan, experienced a stormy flowering of their popularity. Many fores, memes, masks and other folklore, today everywhere everywhere used by the younger generation that did not find those “golden” years, came from there precisely. From there, the mini-games that entered in 2010 in the collection reached the present day IICHAN CLASSIC FOND. At different times, the hands were attached to their creation, noted as “infinite summer” co-authors, in particular, IRABU, Cun artist And Lolbot. Separate mention will probably deserve mini-games UVAO 1, UVAO 2 And UVAO Forever, which is the adaptation of the very fan fiction, subsequently and gave rise to Girl-cat from the southeastern administrative district of the city.

But there was another attempt to create a visual short story purely for his own, under the name Project Namae. The artist-kun, lolbot and also, most likely, were also involved in its creation, Maxim Smolev. The development of the project was carried out at the turn of 2007 and 2008, but very quickly curled up for unknown reasons. After the drain of the draft in 2009, it became clear that many of the ideas migrated in the end in Erog with Muscles, the development of which started on May 14, 2008. But this is not even important in this whole story, but the very fact that in the next few years Dual And Yuchan gathered around them the entire progressive audience, which one way or another observed abroad novels, not forgetting to follow the local ambitious project. But we will return to this topic. In general, it turns out that even trying to abstract from the “endless summer” in this story, we involuntarily mention it again ..

But let’s return to the official Russian https://24-casino.uk -speaking short stories. In 2009, Dreamlore Games, like Akella’s parental enterprise, was not the best time in its short but rather bright career. The publishing house suffered losses due to failure localizations of good games, as well as investing in an unofficial sequel of the series The Disciples. Dreamlore was also indirectly affected by the short -sightedness of Akella and its spontaneous misses, which was reflected not only on the quality of their new game, but also on sales. The third and, not surprisingly, the last project of the studio was the short story “Evgeny Onegin“. Young viewer will probably ask: have they really encroached on the holy? Almost.

Despite the fact that even in the main menu it is written that the game is based on a cult novel in verses written Alexander Sergeevich Pushkin, We are offered a completely different, more strange story, similar to the nonsense of schizophrenic. The protagonist, in honor of which, apparently, was named the short story, comes to the uncle’s estate, the other day of the deceased, and almost immediately becomes a witness to some uniform insanity, turning into a crossover with the Turgenevsky “Fathers and children“. Doctor Bazarov, living in the estate of the Larins, along with the stepmother Tatyana Larina They conducted terrible experiments on zombie peasants … If briefly, at the exit instead of the plot, a certain substance turned out, which ends with fanfares and the inscription “Congratulations! You just killed Lensky!»At one of the endings. The graphics also look no less strange – the characters are not like the primary sources, and they are drawn very strange and incomprehensible. There is also a voice acting in the short story, but it is not worth talking about it – it is felt that the actors were not at all involved in the process, which is why they did not trite the roles assigned to them. In a word, “Eugene Onegin” is an indicative example of what middle -level gaming studios feel, while in agony, attack with the publisher. Dreamlore Games, having failed this release, quietly closed, and Akella, stretching for another two years and rehabilitated a little thanks to cooperation with Ubisoft, announced bankruptcy in 2012. After the case with Evgeny Onegin in our country, none of the professional gaming teams was no longer taken up for the development of projects in such a specific genre. The Dreamlore activity still remains a mystery. What it was: a banter over Japanese colleagues or a desire to earn easy money on hack?

As we noted above, about a hundred records on releases of various short stories in Russian until 2013 have been preserved in the foreign base of VNDB visual novels. Contrary to the desire of many of our viewers to pay attention to each of them, we want to note this: most of the short stories presented there do not fit into the genre frames according to various criteria. Often this is a transformation of some famous works like “Flying ship“From the studio”Locator” or “The other side of the fog»Based on the book Stephena King From the illustrator Alexei Galanova. Some novels regarding graphics or gameplay solutions do not fit into the genre, being for the most part quests or adventure. And some were completely erased from the memory of the Internet, and the mention on VNDB is all that remains of them.

But it is amazing at what rise began to enter the RUVN sphere in 2012-by the way, it was then that came out Katawa Shoujo and almost instantly reached the Russian -speaking reader in a completely translated form. The quality bar was raised much higher, and the authors had more extensive access to the Japanese classic of the genre, and indeed, the understanding of what it was from himself gradually came. True, not for everyone, and many still do not know how to create novels correctly.

The first competitions between developers-enthusiasts are slowly arise;In 2013, the Vanguard is getting up the event gaining the first audience “Micro“, Which has been well accepted and is still held every August. The first bloggers-recallers of short stories arise, among whom Terons And Himari, Later responsible for creating a site Anivisual.Net. The townsfolk begins to pay attention to the genre, but so far it is not as closely as it will be in the future.

The late Neolithic projects in the history of the development of Russian -speaking short stories include an unfinished game “Pink thread»On a series of comics of the same name from the artist IDLE ANTICS, “Tulpa: Games of imagination»From the author Mikhail Zinchenko, He Mideri; Winter Tale – The scriptwriter’s debut Dreamtale as part of the future Soviet Games, and in general in the field of writing novels;as well as a novel “Resonance 0“, Which, taking into account the amendments and reorganizations, is still under development. Probably, at each of these projects you need to stop at least briefly.

The “Pink Thread” is an experimental project based on the manga of the same name, which tells about the difficult relationship between the girl Larisa, The prototype of which served Dull-chan, And her friend Alice – It is easy to guess whose features she adopted.

“The heroine is waiting for a meeting with her past, and the school will not be the most common. But all this will be later. Now it is much more important for her to figure out what is happening with her heart. “

-This is how vaguely the annotation of the final alpha version of the novel, which saw the light on March 8, 2012, looks like this. The reasons why the author did not finish it, we are unknown, but it is worth noting that the manga still lives, and as of November 2018 there is more than seventy issues.

About “Tulpe”, in principle, has already been said a lot. This is a very gloomy mystical and psychological thriller about a schoolboy, because of the inability to be with her beloved classmate creating inside her subconscious Tulpu, endowed with her appearance and character. But you can’t joke with such things, and during the plot the protagonist understands this more than. The final of the story is sad, but it contains some tank for a continuation, which came out in the spring of 2015 under the name Your Endless Mind.

“Resonance 0″ is just part of the story that is still in the development of the team Promus Studio. Plus, we periodically report on the course of its creation in the news heading, so it is unlikely that it makes sense to even closely disassemble its very old version.

Winter Tale against the background of the presented short stories looks much closer to that short story that three years later will divide the history of the genre in Russia into two different periods. Largely, due to the fact that the same authors worked on it as the “summer”-however, the action of this small short story takes place on the eve of the main holiday of the year, in winter. Separate contrast give sprites that the artist worked on Arsenixc, as well as topics written Viruzz-Kun. The short story, recall, was the first serious scenario work for Anton Arkatova, He Dreamtale. Today he almost finished work on Love, Money, Rock’n’Roll, And then, in 2011, he also wrote lamp stories about the pioneer camp in another reality and tried to correct the flaws of previous scriptwriters “Eroge with Muscles”.

And then we got to the final part of our story – in fact, the release of the “endless summer”. The consequences of this event are well known to everyone: the general popularization of Russian -speaking short stories even abroad, hundreds of modifications of varying degrees of lousy, an influx of new authors, including artists, cosplayers, musicians and writers. And most importantly, but controversial, perhaps – this is the separation of the once unified team “Eroguev»For two parts, which are now engaged exclusively of their games. Since this stage has not yet ended, and did not appear on the horizon of the novel, which is close to the quality of at least BL, but as a maximum-to any classical Japanese history, we put not a point, but only a meaningful multi-area ..

The best comments

Infinite summer, eh … Honestly, I am neutral about this game, but not to recognize the fact that it can wake up, of course, certain feelings cannot be denied. Since the infinite summer is an attempt to show an alternative, let a short but desired alternative to the present in which a person can live. And the main thing is that it does is sending the hero to the past, as if restoring the opportunity, the opportunity to catch up, reveal the feelings that I felt before. As for me, health and sincere love, another, yesterday, you will not buy someone else’s person for any money. And the game is just about this, it is, as it were, about love, about the first experiences and and all that.
But over time, you understand that a lot of screens or just stupidity, and over time, the need for Lyubovi disappears if it does not disappear at all. This is bad, and others affect this, and you yourself help you. So it turns out, and nothing can be done. After all, even I realized over time that this is not necessary, and even my craving for another person is a shoot from the essence of which I am. Eh ..

It’s strange, you come here, try, you write a blog about the short stories, and such a monster comes to you in the commentary and something is rubbed there in a slurred. Hmm, it happens. I hope you are a decent person and your blog will gain a mountain of pluses, yes.

Hello, but what about the epic “Stalin vs. Martian”? Dreamlora closed only a few years later (and revived not so long ago).

The Dreamlore activity still remains a mystery. What it was: a banter over Japanese colleagues or a desire to earn easy money on hack?

I would not say that on the visual novels in the zero you could earn easy money, even on hacks, although no, it was still a very specific genre. Regarding Dreamlore-definitely, all their activities are one big stem (just look at their website and sites of their projects, this is delightful) + judging by what is known about the studio, it consisted of people who already worked in the game sphere in parallel, so that the Dreamlore was unlikely to be the main.

OSS, again condemned with fact, “Stalin against Martians” was released in April, “Eugene Onegin” was released in September. Strange, it was postponed in my head that on the contrary.

I look at these screenshots, and I think why it looks so familiar. Then I remembered, because I played a miracle on Java, the devil knows when and even passed, lol

Also, the Evangelion Not End port was also on Java, but I did not play in it because in principle, in principle, I was not a sign

But what about the “non -Japanese” visual novels? Leviathan: The Last Day of the Decade turned out to be very original both in style and in everything else. In general, the phenomenon for this genre in Russia, as for me.

True, she came out in the same period as the “summer”, as far as I remember.

It is also worth noting that they reorganized in Kremlincorp – Infa about this, including on their new site. When a video version of the article was created, it was also taken into account.

I do not cease to catch Keki from the fact that the infinite summer was originally planned as Erog with masks, which can now be found only in mods.

There are plans to tell about Leviathan in another material that will affect the already domestic short stories after BL. When it will be, I do not presume to predict.

I, too, remember, the first thing I went to this route – the girl is quite stagnant, and if you play passively, it is easy to go to her. As for the choice at the very beginning: he seems to roam in several rubles and in true ending, if it is already open. Here the exit to the ending depends on the three factors:
1. The number of points score. The game has a hidden counter that gives or takes one score from a certain girl for a certain choice. I scored more than 6 – an exit to its root opens, did not get 9 – there will be a bad ending. Sometimes the elections contradict: if you refuse to argue with Alice, for example, you will get a score from Lena, but you will lose from her.
2. Choice in a key fork. The game has several fork, like a campaign at the end, the choice in which leads to different routes (in the presented example, you can go to Lena, Glory and Ulyana, if I remember correctly).
3. The number of open endings. Not all endings are available by default (the same Ruth Miku will not open on the first passage).

The first text review, which was interesting to read from the chal and to the end, plus learned something new. Respect)

The first time I went through this short story, I had the same impressions.
Of course, knowing that there were all kinds of “red cosmos” before her, she still seems like a small masterpiece.

I bought a disc “Red Cosmos”. Then I even liked it, but this was my first visual novel! Now it looks complete UG in terms of the plot, dialogs and drawings.

Oh, here you’re right: I have a heart of my heart when passing the group of SG Ruta Miku/Masha. And their ruts were printed in memory.
Yes, moreover, recently for a pickup (I just had an advertisement, it is itself!1) I saw a post in which the guy wrote that he had recently experienced several very difficult events (like the family died), and he found comfort in, pam-pam, endless summer. As a result, he earned dependence on him, especially Miku, and could not come to terms with the fact that the world is unreal and he could not get there.
In short, BC really knows how to hook for the living.

Well, BL is not so straight and high -quality, of course, the music and the visual there are really chic, but the script came out rather graphomaniac and in some places ridiculous, this act of Lena in a bad ending simply came out of anything and looks pretty tinted, given that at the end it was shown quite a bold one at the end. And if you rummage on the internet and find snatches of the early version of Hentai scenes with text, you can do not care about your voice so good. The typical problem of short stories with routes also annoyed, when you constantly have to squeeze for a long time until the moments that I have not read, and unique for each route only 2 last days, which is not very. Perhaps really, against the background of the RUVN, it looks very good, but against the backdrop of Japanese short stories and katava, it loses greatly in scenario

In general, Russian, and indeed, the CIS-Ov, introduction of that period has a common feature-they, damn it, almost never lived before the release! Demos were produced, and then Bryak-and Tyu-Tyu.
I remember, for many years I have been waiting for the “already about” the release of the “Lesoor”, based on East Slavic fairy tales, but in some kind of technomagic setting:/

I believe that it can be mentioned in the future material and the work of a fairly good author of Mitredel, namely, his magnum vene is a cycle about demonologists, which began in 2013, “6 nights in Chernavsky”. In my personal opinion, these short stories are TOP-1 in terms of the quality of the text (but not always in the quality of the plots, although this is already a taste) among Russian short stories.

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ChGK Stopgame needs to be closed! Or rethink ..

Written by a person who loves ChGC and loves Stopgame and sincerely wishes all love, good and more delicious chewing gum. The author in no case has no goal of offending players, authors of questions, editorial group and administration of the Stopgame website.ru

Small excursion into history
“What? Where? When?”In his original idea, it was some kind of student chicken, in which the Soviet Nerds from all sorts of Moscow State University smoked a lot there, did not curse a little, shouted at each other, and somewhere between the matter answered tricky questions that the authors of the transmission lovingly adjusted them lovingly. This format has not taken root, but now all of the above resembles the sports ChGK quite strongly: the students and not students sprinkled with fumes after yesterday’s game day, whose IQ is longer (spoiler: Vasily Galperov) based on mu … a mu-a-editor of issues.

The television CCC, in order to preserve and expand the audience, make the program more interactive, and therefore more interesting for the viewer, began to accept issues from the audience, and also introduced a system of incentives, which even became the object of many jokes.

What? Where? When? – This is a game in which six Snobov at a table in Moscow are trying to throw ten thousand pensioners from Saratov for ten thousand

The game became the “intellectual casino”, in which both the audience and experts, raised and lost their fabulous perestroika and nineties, to the worst of the time the game went to the “bonds of the intellectual casino”, but the concept did not change.

The elite ChGK had a slightly different goal-setting: if the players have a rating of teams in the sports version before the eyes, and they have someone to compete with and who to prove what, then the players and the audience are motivated in a more cynical material method in the television version at the table. Money and prizes for the best questions and the best game work for interest and desire to progress much better than imaginary competition, which is indicated once in the release of three seconds by the tournament table. Actually, this tournament struggle itself is nothing more than the struggle for the right to play over the season again and to win/lose even more. From my experience and experience, I can say with confidence that the race behind the title of champion of the year and the “crystal owl” in television, although they are interested, to a much lesser extent than behind the gaming process itself. Experts come for the challenge for the brain and money, and the viewer comes for interesting questions, perhaps also for money. However, this is the most important thing in the ChGC: this is how one of the smartest people, sitting at the table, gives rise to the correct answer from original chaos where it seemed that it was impossible to take it without pure knowledge.

And this follows the conclusion: let it and in such a soulless and cynical way, however, the authors of the television? Where? When?”Achieved from experts and from the authors of questions (whether spectators or” full -time “questionnaires) progress and development. If you look at the questions and players at least 15-20 years ago, you will see that the level of the game of experts and the quality of questions have grown markedly. The struggle for prizes and survival in this system forced both competing parties to progress and “pump”.

Yes, I know that now the TV-HGK is experiencing far from the best times, but there is rather a problem in the fierce conservatism of the hook, masters and just aksakalov, high and almost completely tied to the “blat” system of getting into the club (of those who have come to mind completely honestly, only Madame Lazarev comes to mind), as well as an increased middle age and gradual decrease in interest: these people are almost all of them.won, but materially, God forbid to everyone.

I think you already understood what I’m getting at
After watching a bunch of ChGC games on Stopgime, some even several times, I came to a very disappointing conclusion: the games on the site have no final goal. At the moment, the situation is seen something like this: the CGC on the site is on the hairdryer, which is enthusiastically and reduces questions, and writes eyeliners, and collects players and testers, as well as literally a half-dozen children-questionnaires who still continue to write questions for games and are really interested in the topic. But this list is not the most important: not here experts. Perhaps the snobbery of the player with ten years of experience is currently talking in me, however, to win and develop, we must play and train. Otherwise it just won’t work. Of course, you can pick up the most active guys from blogs to their test server (I am for!) and specifically put them in a common boiler, so that they write to Synergy to the appropriate. However, there will be no use if experts do not understand the basic aspects of the game, they will want to train themselves, they will not be interested in victory.

The authors of questions should feel the danger of experts, understand that they are smart enough, cunning and know how to think non -standard to take a question. And they need to understand that they compete with experts, not beaten babies.

And, of course, both warring parties should understand why they do it.

And you knew that an incentive in ancient Rome called a stick that was beaten to the donkeys to go faster.
Now the mechanism of the stimulus of experts is “stream-ordering”. Specially took in quotation marks. If at the very beginning it worked at least somehow, then the punishment for Degrad-T-GG was completely spitting in the face of the audience: not only was there a similar stream, but during the stream the experts themselves for some reason decided that some “strata” could reject at their discretion. Of course, I myself could derail during the viewing of such a ChGK, but somewhere in the dark backyards of the subconscious there was confidence that punishments are not so working. Either the punishment should be really tough within the framework of the permissible. Karaoke Stim, stream according to I Wanna be the Guy, and thousands of possible streams or videos that are dragging on, they are dragging on, refuse or are simply afraid to do. If you do not want to create positive incentives for experts and authors/spectators, so twist the negative to the maximum!

Make Kulakov make the devil the “history of the series” of the Assassins through the loss at least, and put Kulakov himself in the captain’s chair! Yes, the next day he will run to Fenh with the question “How to play it?!”, And the topic will break from the material with which you can work.

Or go to reward to the authors and experts. Nobody asks the canvas bags of radioactive evergreen pieces of paper, but as an example: now through Stopheim the same brand Aorus is actively PR. What prevents these guys from making the release sponsor and play part of the prizes from them for experts and spectators, Mr. Kungurov? It seems to me that at least from this approach everyone will win?

5 points. What exactly can and should be done now?
1. Make punishment punishments.

In this case, real pressure will be on experts, it will be more interesting to observe the audience, to realize that if experts lose, they are waiting for more high -quality and original content. As a result, the number of questions will grow, which will gradually develop into quality. I hope someone even opens with Levin and revere.

2. So that p.1 worked better, the punishment should be known in advance.

That is, already at the time of the announcement of https://playersclubvipcasino.co.uk/ the game, so that the audience specifically knows what they are brought to and what awaits them in case of winning. And punishment should be really original. And not two in a row Stream on the “strata”.

3. A clear schedule of games and their lower frequency.

Now the ChGK comes out with a frequency of once every two to three weeks. It is better that the game be aired every 4 weeks: the authors will have more time to write, editors – for grinding and preparation, the hair dryer – for dismantling and eyeliner, and experts – for experts – to prepare.

4. The compositions of the commands need to be officially announced and also recorded in advance.

Why is it necessary: ​​editors will be able to choose questions, in the topics of which experts will not “swim” at all (there is still no faith in the sharp pumping of their erudition), and the teams themselves will be mentioned in p.3 time to prepare. We are not talking about something breathtaking and preparing from morning to night with setting up answers of answers, a clear grinding of responsibilities, etc.D. But players should understand, what is required of them, how to organize the time of discussion, a little “get sick” a little to each other. This does not need a huge time of time: if the game is held every four weeks, the composition can be scored and determined for two and a half to three weeks. Two times for one and a half to two hours, gather in the discord, see the database of questions and at least hear from the same hair dryer about the nuances of the game-this will already make games more spectacular and relieve unnecessary questions and roughnesses.

5. Intelligible positive stimulation of authors.

If the authors of questions know that they are guaranteed to receive something tasty and beautiful in case of winning, this will again stimulate the flow of questions. Then the natural process is already – the number develops into quality. And the best, respectively, receive a reward for the best question that the manager/lead/experts will choose

Not a very cheerful conclusion
In the current form of the ChGK on Stopgame.ru is akin to the fifth part of the famous action movie from Kojima. The idea seems to be good, but stillborn, as well as not having the ultimate goal of its existence. In order for the CGC to remain interesting for everyone, including the experts themselves, they need to understand why play it. Gentlemen experts, you ask this question by opening a new game or recording a review. Try to answer now: why do you play in such a “? Where? When?”? And is this Frankenstein in general?

No, this is not a game. This is a damn thing, for which you want to beat the muzzles. Dear experts, please respect intelligence and authors-questionnaires and spectators, do not disgrace and at least pretend that you are preparing for games and training. And if you lose, then work out the punishment, and do not twist your ass! So that the development of the idea of ​​the ChGC itself should develop, both aspects of this intellectual confrontation should develop. And at the moment, authors-questionnaires do not make sense to develop. No matter what they write, they will answer silence or slurred murmur.

I do not claim the truth in the last instance and I can only reason from the standpoint of the editor, expert and ordinary viewer. This post is a boiling expression of my personal opinion: CHC on Stopgame “broken” at the level, so to speak, the source code. And with each game it manifests itself more and more. And when we buy a defective game, we either wait for a patch, or make a refund.

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Such an opinion has the right to exist. But the question is here:
1. The “solving the riddle” process, as you say, is almost no. Damn it, in the last game, only Solod tried, who, incidentally, trains with us and sways as a player who is interesting. The moment of the team game was only one.
The main message is “CHC cannot be interesting if the experts are not interested and they play“ dump ”. And to make it interesting, you need an incentive, because otherwise experts do not want to stupidly “. Initially, an incentive for players was an interest, but now only Solod plays of those interested, really interested: the halper and Kungurov are too busy.
2. The argument “Well, we are all here on the fan” somehow does not work very well in the light of the ChGK. Still, the game itself is on its own on serious holes. Yes, Pak itself can be made humorous, you can invite a squad, but the essence is quite serious: these are difficult questions imprisoned for the work of the Interjoy nervous node of the collective of five in our case. If you really want a fan intellectual oppression, there is a friend.

The argument “DO NOT LOOK – DO NOT WITH” works when the originally high -quality product is being prepared, and a person who sends a negative feedback, or not in the topic, or is not able to express a constructive opinion. Here the situation is different:
There is a specific claim, and this is not the quality of questions (it is much lesser), but the quality of the game of experts. And it is terrible. And I would like to convey that if experts are cooler, then questions will have to be written cooler. And then it will be even more spectacular.

And as for the severity of the efforts, I just want to say that they are fighting out with views, and if the content produced is obviously added in quality, then the views with profits will grow and grow. Now in Russia a huge number of various kinds of quizes and intellectuals that are interesting to watch, which are interesting to play.
To the question of profits: marginality of the same “brainwear”, for example, about 80% at the largest sites.

And by analogy with the same dog lines, various kinds of special missions, affiliate programs and crossovers only benefit. But until there will be a team of questionnaires, at least the desire from the authors of the SG really win, and all these will do two and a half people plus tesers, the idea will not go far. Actually, it is already stagnant.

The problem is that I like the idea of ​​CGC on SG, and I want to watch it, because this is a combination of two favorite things, but the implementation has already begun to stagnate. And if the stagnation does not follow cardinal changes, degradation will begin. I do not want this, and I, as a user of the site, who loves this site, as well as as a player who understands and loving the ChGC, raise this question and try to offer something constructive.

Of course, I would suggest that the spectators’ donates would gather in the bank-a kind of prize fund and most of it left the winning team, whether it be spectators or experts. The smaller one, for example, retreated 30 percent in any case – to maintain, so to speak. But no one will approve such a system.

From the very beginning, a certain random and the absence of Endgame are somewhat repelled from the very beginning. The work of the teams – well, how can it come from if they are different compositions each time, and, indeed, no special purpose or price of loss over experts hangs. The “game for the sake of a fan” format looks good in its same game (perhaps that is why it gives me much more pleasure), and there everyone is for himself – it is clear that the guys are easier, which is quite understandable.
I support the opinion that something in the format should be changed. Or more stable teams (although there are simply few people here, as I understand it), or some more clear goals at the event.

Well, by the way, I can’t help but agree. In the last issue, he played a significant role in the fact that the whole game was felt with a shaky and indefinite in a bad sense of these words. Nevertheless, the people in the comments did not complain about the level of experts, but about the blitz on Halo (which, if I do not confuse, none of the drive-up groups did not take good words about him, but which was left, apparently, due to the lack of an alternative) and on what “the hair dryer creates”, t.e, the absence for the viewer of the clearness and clarity of certain decisions (for many it remains incomprehensible why the answer is “fog” is incorrect), the pictures hanging when discussing the question – the fig solution and, in general, Vanya made the impression of a not fair femid, but simply a rebellious presenter. I, as it were, do not deny that the level of experts plays a role – I just say that the impressions of the last release mainly formed problems on the other side. Well, or, at least, they played a significant role.

Well, then I will write about the idea of ​​fasting.(now finally I was able to read everything normally and dilute), it seems to me that your proposal can be compared with the proposal to build a five -story building on the foundation of a five -story building. And the mixture for the foundation is the time and desire of potential experts. The option “Put a fact of Alya you must play and in the event of a loss you will do the is-ku”-he doesn’t even roam, in this regard, everything happens voluntarily and a person, under such conditions, can simply abandon the game (not to mention the fact that the punishment should be for the entire team, and not for a specific person). And even more so all this will not add time to them, the relatively flexible frames of which are already distributed between personal life and work. Although with the idea that punishment needs to be selected interesting and located outside the comfort zone (but without extreme fanaticism is natural) – I agree.
Well, I note that it is also a good idea to connect a game with partnership contests.

I watched all the issues and in my opinion only somewhere in the beginning and in the latter very briefly stipulated that there was a reward. I think it is worth reminding about this with approximately the same frequency as about the donates for the blitz.

I kind of clearly and clearly made it clear that if you do not like it, no need to yell “close this garbage”, lol.

It says about completely different “Close until it turned into a trash or change the concept”. The difference at first glance is small, but very significant. A loud title is very in the spirit of a modern SG. And yes, the phrases were still torn from context.

But I must agree with the punishments: the experts have already forgotten that this is really “punishment” for the loss, and then people come to the stream to see how connoisseurs are any new, or they are tormented if they cannot in “New Expirence”. The last stream with a tape measure was simply spitting in the face of all the audience, for not only did the strata practically not try to fulfill, but also a huge number simply ignored, which repelled any desire to deliver to that stream, and to subsequent blitches or streams dedicated to the ChGC, and why why?

I apologize for, perhaps too sharp a comment, but I also had boiled. So decently boiled from users of SG and their “Wishlist”. I also wish you a sg of all the best, I also want an increase in the quality of the content. But understand that your personal desires and what the site needs is different things.
I understand that you are well versed in the ChGK and want its (program) to become more serious and thoughtful. But where did you get the idea that you need it yourself? Why did you get the idea that the authors of the site who have a bunch of another, more important work for them have a desire and time to engage in training? Even for money? Stopgame is a large portal with a ton of diverse content, and ChGC for it is just a great way to diversify a twichary channel. And he should not be something big simply because serious work on him would be damaged by some other work.
Yes, you like a fan of ChGK want to develop it. And what? Then the fan of “your game” will come, he will say that the sg-lover is a frivolous shit and will demand that the authors sweated over his favorite game. Then a fan of some other direction will come. Then one more. And yet. Listen to all the authors?
Yes, sooner or later, the hairdryer will have enthusiasm, sooner or later the quality of the questions will begin to fall much (at the moment it is only growing), sooner or later interest in the ChGK will begin to fade away. And yes, sooner or later the ChGK will be closed. Instead of it, there will be some other way to diversify the twich channel. And this, damn it, is completely normal.

You again painted my post in detail. Thanks for the efforts, but I understood him the first time. Then I will retell my comment again. So much to get light with a single type of streams Stopheim does not need. It’s simply not necessary. This is not a “club of experts”, not “intellectual casino”, etc.D. This is entertaining content that does not require most of the involved persons of serious work and at the same time like the audience. This is its value for the site. I understand that you, as a person deeply immersed in the ChGC, is unpleasant to hear. But this is a fact, humble yourself.
“Create a team of full -time questionnaires”, “For two weeks, these people will be able to gather at least once or two for two hours and see how to play and what they want from them” – this is never cosmetic changes. This is a fairly serious work that you demand from people who are not particularly necessary. Work that is not clear how it will be paid.
Okay, I seemed to express everything. I’ll go watch the real ChGK on TV, until I missed everything.

You got on the thorny path, Mr. Volkovich)
I perfectly understand the claims to the ChGC and agree with them, but the essence has already been voiced in posts from some users higher – many come in how it is at the moment. As for me, it’s sad. I am for quality content on the site. But to pelove is much easier, and requires less costs. And most importantly – people eat it. After all, many people come to stream not even to watch the process, but simply for the sake of specific authors. Blogs are plused in the same scheme. And at the same time it is very gratifying to observe that your blog has collected a bunch of pluses, and that there are those who want change. I’m still facepal from the first stream in the DND, I really hope that I will never see this anymore.
In short, I’m not here for the sake of making constructive proposals, because you have already made a heap of very suitable ideas, but simply moral support for the sake. I hope that this topic will somehow affect the ChGK and it will be really interesting to watch (the stream with the degrad-squad turned on somewhere in the middle, spit and chopped off).

Actually I happened there. It was even the captain was. I recommend that you study better the ancient fighting history!

Made intelligible formulations of proposals so that there are no accusations in the children’s topany with a leg and “dumb cheat”.

5 points. What exactly can and should be done now?
1. Make punishment punishments. In this case, real pressure will be on experts, it will be more interesting to observe the audience, to realize that if experts lose, they are waiting for more high -quality and original content. As a result, the number of questions will grow, which will gradually develop into quality. I hope someone even opens with Levin and revere.
2. So that p.1 worked better, the punishment should be known in advance. That is, already at the time of the announcement of the game, so that the audience specifically knows what they are brought to and what awaits them in case of winning. And punishment should be really original. And not two in a row Stream on the “strata”.
3. A clear schedule of games and their lower frequency. Now the ChGK comes out with a frequency of once every two to three weeks. It is better that the game be aired every 4 weeks: the authors will have more time to write, editors – for grinding and preparation, the hair dryer – for dismantling and eyeliner, and experts – for experts – to prepare.
4. The compositions of the commands need to be officially announced and also recorded in advance. Why is it necessary: ​​editors will be able to choose questions, in the topics of which experts will not “swim” at all (there is still no faith in the sharp pumping of their erudition), and the teams themselves will be mentioned in p.3 time to prepare. We are not talking about something breathtaking and preparing from morning to night with setting up answers of answers, a clear grinding of responsibilities, etc.D. But players should understand, what is required of them, how to organize the time of discussion, a little “get sick” a little to each other. This does not need a huge time of time: if the game is held every four weeks, the composition can be scored and determined for two and a half to three weeks. Two times for one and a half to two hours, gather in the discord, see the database of questions and at least hear from the same hair dryer about the nuances of the game-this will already make games more spectacular and relieve unnecessary questions and roughnesses.
5. Intelligible positive stimulation of authors. If the authors of questions know that they are guaranteed to receive something tasty and beautiful in case of winning, this will again stimulate the flow of questions. Then the natural process is already – the number develops into quality. And the best are already awarded at the choice of experts/leading/manager.

I only agree that the punishment for loss should be really punishment, and not a dull parody of this. Although the example with Kulakov, of course, is stupid.

Interesting opinion.
I, as an ordinary viewer, like to look at ChGC even without any incentives. The most interesting thing in it is the process of solving the “experts” of issues.
Nit -picking to the team of experts is also not clear. In our case, “experts” are the authors of SG. Degrad detachment – hurried as “The first game of the spring series. KVN stars against viewers “.
I agree at the expense of the stillborn when the hair dryer is getting tired and/or spectators stop writing questions, the program will close by itself.
If you look at dog handlers, they seem to have turned into a funny discussion of movies from a more or less serious movie program.

Actually, I do not see the point of removing the fan tribe to something serious.

Indeed, in the first two or three games, players’ enthusiasm was felt. And then everyone except the host somehow relaxed. – We can’t answer? – Well, okay, not a problem, say the first thing that came to mind. We still do not threaten anything serious. Interest is slightly lost.

P.S. I would like to know, testers are a fixed set of privileged people, or in them you can somehow get?

In your own words, you only confirmed everything that I wrote in the comments above. What kind of appeal to fictional obligations are, they called their game, and therefore should someone. To whom they should? And if they do not do as you want, then they have no conscience and responsibility?
ChGK can find problems, but everything written here is only a mismatch of your expectations.

H.S. And by the way, when someone inserts Dark Souls no matter where he gets, it seems to me as a man with a flag who waves them and shouts: “I have low self-esteem, so I compare everything with Dark Souls to look like a hardcore”.

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children-1

Without Kevordo

I have been passing by two small guys, 10 years old, they talked about one famous Cod game, but when I asked that they were going at school, they sent me with a good obscenity. Ten years. Of course, without answering anything, I went further, turning around, I saw gray smoke emanating from their heads. What awaits these young people in the future? They will probably push mobiles or thunder into a youngster.
In general, people, take care of your children.
And children do not have to think that you will be adults with a white stick or black bottle – you just reduce your life.

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The other day he walked along the street, and there his peers are stitched by some kid. I went in their direction, I love to separate the small ones. But before, some grandmother ran to them and let’s yell something! They stopped kicking the small. All (including the beaten) in front of the grandmother in the line and are justified. I pass by and hear:
- Why are you doing!? You can’t.
- Grandma, we just check which of the passers -by will react, we kicked him quietly!

Here are the thoughts of how to educate children, lol.

And you came from NN or come then? Well, in general, this is not uncommon. About half a year ago, one guy and I rocked peacefully on the swing in the yard (we were 15 each), and a girl of about nine is approaching him, and for no reason says: for no reason:

Well, he is generally in shock: “Girl, why are you?”And t.D. Although, probably, everyone has a similar story. Or is it current our city?
And all are so decent on the SG, because street children on the Internet almost do not sit (only in contact), and those who go off the moral of the morality are sitting on SG Or do it. Or then, then

They are waiting for what they will come to. Cigarettes and code will not make gopars out of them. Solves parental and school education. But they will certainly have health to their health

Why are you all steamed something?
“They have no Slotonightscasino.uk idea about honor and dignity!”
“If this youth is our future, then we simply do not have it [the future]“
Archimedes in Daleeek Antiquities spoke. Or someone there is from those.

Previously, the grass was greener children better than blah blah blah

All the same, after all, we will survive!)

Minor cattle was, there will be and will be. Then it will grow up, put a couple of larvae, and it will become even more. Sad. :( however, sometimes stupidity simply passes with age – it already depends on both the child himself and on the control of parents.

The disease is not in the subject … but the problem is in the subject.

We are talking about the fact that the new generation of moron and so.

So this “problem” is a consequence of parental indifference in raising a child.Like many other problems.

So if the parents were interested in that their “child” was going on in their heads, then he would not have cursed, and not how did you describe the video from VKontakt there.

So you just need to educate children according to normal.Explain what is bad and what is good … and nothing like that. A vivid example of this Freeman123… a guy 12 years old and he is a competent, smart, educated, decent. This is the result of normal education and normal disclosure of the potential of a teenager … Now about porn … Many teenagers watch him. According to psychologists all this because they are pleased with such excitement … Thus, they adopt their fantasies … But the main danger here is to accept porn as the standard of “sex” … Here the danger is very terrible. Because he will try to make something from his favorite “video” at the first sexual intercourse.And we both know that he will not succeed … in the end, he will consider himself “inferior” and then great consequences … And of course, the second danger is dependence on porn ..

Here I agree with this next time if you transfer to another problem, you somehow note it.

Yes, the problem is different. But the “reason” is the same ..

There is just a bunch of everything … if we are talking about mat, it is naturally a lack of education. And the child takes everything from school ..

If we are talking about the case that you described about VKontakte video (or about the problem that I described) is sexual education.

And all this should Give parents … I think how they do it, we unfortunately know for such examples ..

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beginning-of-aimp-3-testing-2

AIMP 3 testing start.

For those who listen to their music in the AIMP2 player, the creators made a gift in the form of testing the brand new AIMP3.

The main innovations of this version:

New style of the program and project as a whole
Full support for translucent textures in covers
Own sound engine (sound output system)
The phonothek is completely processed
Full support for Replaygain

The remaining changes can be viewed under the spoiler.

+ Sound engine: its own sound output system, bass is now used only as a decoder
+ Sound engine: ASIO / Wasapi / Direct Sound support
+ Sound engine: expanded track mixing settings
+ Sound engine: emulation 5.1/7.1 channels
+ Sound engine: support for DTS / TAK formats
+ Sound engine: support for files in OGG format with several tracks inside
+ Sound engine: improved work with *.ISO.WV / *.ISO.Ape files

+ Tags: increased readiness of reading
+ Tags: ogg – reading / recording album covers
+ Tags: m4a / m4b / mp4 – only reading
+ Tags: TTA / OFR / OFS – Reading and Recording

+ Skins: full support for translucent textures
+ Skins: the slotsmusecasino.co.uk tri-icon now sets the skin
+ Skins: the ability to create round regulators
+ Skins: the ability to clone the Gauge and Spectrum elements
+ Skins: the ability to place the tabs of playlists vertically
+ Skins: Element settings are expanded

+ Player: New design
+ Player: the possibility of random switching visualizations
+ Player: the ability to shame the player with a playlist glued to the main window to the screen of the screen
+ Player: the ability to prescribe alternative global hot keys
+ Player: the ability to fix the player / playlist at the screen of the screen
+ Player: Expanding the settings of the export of the tracklist
+ Player: processed the settings window
+ Player: Pluginov manager moved to settings
+ Player: expanded animation settings of a running line
* Player: The main window is now not frozen when dragging a file from a playlist to a replaced device

+ Playlist: added “Mode of one playlist”
+ Playlist: the possibility of blocking from changes
+ Playlist: the ability to disable automatic breakdown of files by Cue
+ Playlist: the ability to assign individual display settings for each playlist
+ Playlist: added macros %UP (), %LOW (), %Caps (), %Replace () and %Char ()
+ Playlist: categories – customizable breakdown template
+ Playlist: categories – added the possibility of folding
+ Playlist: categories – display of information about the size and duration
+ Playlist: categories can no longer be divided into several parts
* Player: “Send to. » – added settings for renaming files by template
* Player: “Send to. ” – the ability to copy additional files along with the main

+ Queen Manager: Information about the duration of the track in the table
+ Queue manager: The total time of all tracks in the queue
+ Queue manager: Double click on the track focuses him in a playlist

+ Capture Internet radio: the possibility of recording the flow “as is” (only for mp3 / aac / aac+)
+ Ultrasound capture: the ability to maintain a marking file in Cue format
+ Ultrasound capture: expanded tuning settings into files-by time / in size

+ Coverart Downloader: Caching the previous search results
+ Coverart Downloader: Cover search now does not start immediately by the appearance of a window

+ LASTFM Skobbbler: Now it works directly with the service
+ LASTFM Skobbbler: Skrobling tracks with Internet radio

+ Infilete: the possibility of regulating background transparency
+ Infilete: the possibility of displaying the album cover

+ The catalog of Internet radio stations: Added the Favorite tab
+ The catalog of Internet radio stations: integration into the phonotex

+ An alarm clock: the possibility of a smooth volume increase

+ Icon sets: added the ability to assign their icon to each file format

+ Tag editor: Renaming one file – only the file name is highlighted
+ Togov editor: Renaming by template – added dialogue for confirmation of replacement when the file names coincide
+ Tag editor: Renaming by template – the ability to work with a copy of the file
+ Tag editor: Added speakers to the table: Bitrate / Duration / ID3V1 / ID3V2 / Ape / WMA / Vorbis
+ Tag editor: Field “Trick / Number of Trins” is divided into two for ease of editing
+ Togov editor: Replaygain – the possibility of manual input of values
+ Togov editor: Replaygain – the possibility of automatically calculating values

+ Phonotex: implemented in the form of a separate application
+ Background: Fast content filtering according to column values
+ Phonotek: the possibility of grouping by any columns
+ Background: sorting several columns at once
+ Phonothek: added tags added
+ Phonotex: Generation of the report – the total time of listening, favorite performer / album / genre
+ Phonotek: filter of files in size and/or duration when added to the database
+ Phonotex: when grouping by albums, the disc number is now taken into account
+ Phonotek: accounting of ID3V2 dividers.4
+ Phonotek: the possibility of hiding the grouping window

In joy, I installed it.(I don’t know how simple to formulate.Faking brain!) Pak works stably.Here are screenshots.

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archeage-kr-2013-korea-clent-ot-24-04-13-2

Archeage [kr] (2013) [Korea, client from 24.04.13]

Archeage
Year of release: 2013
Genre: MMORPG
Developer: Xlgames
Publisher: Xlgames
Version: Korea, from 24.04.13
Type of publication: License
Interface language: Korean
The tongue of voice acting: Korean
System requirements:
Recommended system requirements:
• CPU: Intel Core2 Duo or similar
• RAM: 2 GB
• VIDEO: GeForce 8000GT/Radeon HD 4000 512MB or similar
• OS: Windows® XP / Windows® Vista / Windows® 7
• Internet: 2 MB
• Free space on the disk: 40 GB

Game site / Link for registration of account: monixbet.uk/ www.Archeage.COM/ (for viewing, you may need proxy or VPN)

Description:
Archeage (Cor. 아키에이지 – “ancient times”;whale. 上古世紀)-Client fantasy multi-user role-playing online game (MMORPG) for PC, developed by the Korean company Xlgames. The game takes place in the ARCHEAGE universe – the fantasy world with elements of the Middle Ages, Magic and steampunk. The game is developed in the genre of “sandbox”, in which the players themselves decide what to do and how to live, without pre -preset rules. By managing the game character, the player can explore the world around him, collect resources, build buildings and ships, interact with various computer characters (NPC), perform quests, fight monsters (PVE) and other players (PVP) on land or at sea, in the open world or in the instance. The game allows players to cooperate in the uniting in terms of the number of associations: into groups of five characters, in guilds, in expeditionary forces (army), as well as create large associations of hundreds and thousands of players – fractions. The developers of the game plan to make a significant influence of players on the world;Each server will be unique, since the players themselves will form the history of the world, change and explore it in their own way.
In total, eight races are announced in the game: Nuian, Elf, Dwarf, Ferre, Hariharan, Fairy, Warborn, Returned. All races are divided into two warring fractions, the western and eastern continents, by default, hostile to each other.
The game does not have a hard division of characters into classic classes for MMORPG classes (tank, healer, magician, warrior, etc. D.). In return, ten specializations are presented, from which any character can learn three. This system allows you to create any of the 120 unique varieties of characters (for example, Mago-Tank-Malawon) or choose four varieties, in advance

Peculiarities:
-The world of Archeage Seamless (has no division into zones, each of which requires loading when it enters it) and consists of three continents (western, eastern and northern), separated by seas and oceans. The movement between land locations is possible on foot, riding on a driving animal, or by public transport (carts, airships). Moving between continents – swim, or on ships. The issue with teleports has not been resolved until the end.
-The dimensions of the game world Archeage are huge and comparable to the size of the game world World of Warcraft.
-FRI-PVP, that is, you can kill anyone anywhere and anywhere (with the exception of peaceful zones and starting locations).
-There are possible sea battles between individual ships and between entire fleets. Ships receive damage from artillery shelling and clashes. It is also possible to take the ship for boarding. The destroyed ship is preserved in the character’s inventory as an object of “broken ship” and it can be restored by the NPC for an additional fee.
-Curlers of 50 to 50 locks are currently available and an unlimited number of players can plunder the territory near the castle.
-Developed social system. Hai and Content will be a policy and a war between guilds for locks / resources.
-There are pirates. After the accumulation of 3,000 penalties, the character is automatically credited to the fraction of the pirates and becomes an enemy of all other characters. At the stage of the 4th zbt, the island of Piratov was introduced into the game. On it, members of the pirate faction can build houses and sell the loot. After death on the island of the pirates, the player goes to the dungeon of the pirates tower (some kind of prison). In a pirate prison zone of free PVP. Prison doors open every 10 minutes and players can escape from it.Pirates themselves can also create separate guilds (in which only pirates are accepted) and capture locks.
-In the game you can build houses and ships, raise trees.
-You can fly on a hangplane.

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autodesk-3ds-max-sor-pole-i-i-plagins-2

Autodesk 3ds Max – Review of useful and interesting plugins

Hello everyone and Happy New Year! This is probably surprising, but the post is in no way connected with the upcoming holidays, does not contain congratulations, New Year’s pictures and other nonsense with the exception of one phrase in the beginning. And it contains a description of the five most used plugins for Autodesk 3ds Max.

Chaosgroup V-Ray – One of the most popular rendering systems in the world developed by the Bulgarian company Chaos Group. The plugin has established itself well in architectural visualization, in film production and on television due to its good ratio of the speed of the image to the quality of the image and the abundance of settings. A very powerful and convenient thing, but I must say, quite complicated in development. On the other hand, with proper zeal and patience, it allows you to get very cool results without spending a huge amount of time on this. It is categorically recommended for the study and in -depth development.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Craft Director Studio -Plugin-sales construction for 3DS MAX allows you Agent no Wager Casino to create animation and realistic movement of ground and air transport without any difficulties. High -quality, balanced and physically accurate models allow you to create an animation in a matter of minutes, which had previously required several weeks. Well, a very cool plugin. It is very easy to master, just a huge base of ready-made models and parameters for them, support for various devices for creating animation: keyboard, 3D mosses, rudders, gamepads, joysticks, the possibility of constructing their models of their presented details. In a simple way, this is a plugin for creating interactive animation-for example, get driving a machine and just eat, animation is created automatically, is used everywhere in film production due to its convenience and simplicity.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

NEXTLIMIT Realflow – simulator of the dynamics of liquids, gases and solids. The most powerful remedy, now presented in the market of such simulators and plugins. It is light enough in development, allows you to get serious, realistic, physically accurate results, but very, very resourceful. A simple simulation of water collected in a cup can take up to 27-30 hours and this is only mathematical calculations. But, believe me, the results of this are worth.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Rayfire Tool – The only script I knew from the domestic developer, which was penetrating the Western market and firmly strengthened in it. Simulator of all sorts of destruction, explosions, shooting and other pyrotechnic joy. In principle, it is not complicated, demanding on the volume of RAM, but if you do not put the top -fit and not very impudent with the settings, then it is quite possible to get remarkable results. One way or another, this plugin is involved in all recent films.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Sitni Sati Fumefx – Another wonderful plugin for 3DS MAX, its main function is the modeling and rendering of realistic fire, smoke, explosions and other gaseous, smoky phenomena. A ligament Rayfire + Fumefx can be done by miracles – these two plugins perfectly complement each other. It is quite complicated in development due to a large number of settings and the absence of sensual manuals. As in the case of Realflow, all calculations take a fairly large time and require a fairly large number of machine resources for themselves, but the resulting time obtained as a result.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Thank you all for your attention! No, there will be no links to download – google. Questions, comments – welcome.

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5-poles-dark-souls-series-souls-3

5 redenen om van Dark Souls (Souls -serie) te houden

Veel mensen denken dat het belangrijkste kenmerk van de hele Souls -serie (Dark Souls, Demon’s Souls, Bloodborne) de moeilijkheid is. Vermoedelijk is het hierin dat de essentie en het doel. Om eerlijk te zijn, is domheid verschrikkelijk. Ja, er is moeite, maar het is veel kleiner dan iedereen denkt, en dat is de grap, zeg ik hieronder, en je moet van deze serie houden, helemaal niet voor de moeilijkheid.
Maar over waar je echt van moet houden, nu zullen we praten ..

P.S. De video is gemaakt vóór Dark Souls 3, dus ik zal door voorbeeld 1 deel uitleggen.

1. Het gevechtssysteem.
This item was to be called a “gameplay”, but no, the wording would have turned out to be too blurry, and if the combat system is the core of this gameplay, then let it be. Voor die. Degene die niet weet, leg ik uit, het gevechtssysteem in de Souls-serie is een mengeling van Slayer, niet-doel en iets anders dat ik nog steeds niet kan vangen, maar dit is niet het punt. Het komt erop neer dat de gevechten in Dark Souls niet vechten in een Skyrim, waar een aantal logboeken elkaar tot uitputting uitholpen. (Ik heb niets tegen TES, ik ben dol op deze serie, maar ik moet toegeven dat ze worden gekenmerkt door een paar houten) gevechten in de Souls -serie zijn een dodelijke dans, en elke beweging die voor jou beschikbaar is, is een belangrijk onderdeel van deze dans (die precies speelde wat ik bedoel). Ja, zelfs dezelfde kloven die allemaal stengels en stengel zijn.

En hier hebben we het over https://goldenlioncasino.nl/ ‘complexiteit’, waarvan 90% is dat elke vijand op gelijke voet met je de strijd aan gaat: je moet hem 3-4 slagen doden, en hij heeft hetzelfde bedrag nodig om je te doden. Als de vijand bijvoorbeeld sterker is, wordt dit gecompenseerd door zijn traagheid. Of als de vijand daarentegen zwakker is, dan zal hij aantal of behendigheid, of Poolse trucs, enz.D. en t.P. – Hier heb je alle “moeilijkheid”. Je moet toegeven dat zonder deze factor het leeuwendeel van interesse en tevredenheid uit de overwinning zou verdwijnen: wat is het nut van wurging, zweet, probeer te winnen, met behulp van alle bewegingen die je voor jou beschikbaar hebt, als de vijand 100 jaar oud is, en je hebt 2 dumps voor je? Omdat bijvoorbeeld wanneer je een baas wint, die in wezen dezelfde menigte is, alleen moeilijker of wint in de PVP van een echte persoon … de voldoening uit een gevoel van je eigen koelte is, weet je, waarvoor het de moeite waard is om het te spelen. Als gevolg hiervan, schermen in de Souls -serie, zo niet de beste ter wereld, dan zeker een van de beste. Ja, misschien is dit niet erg realistisch, maar het is interessant en het is spectaculair: het is interessant om hieraan deel te nemen en het is interessant om het te bekijken. En met het aantal mogelijke assemblages dat kan worden gedaan, anders pompen en met verschillende wapens, zal iedereen iets naar hun zin vinden en zelfs, waarschijnlijk, waarschijnlijk, meer dan eens. Wat is er nog meer nodig voor geluk?

2. Verschijning
In de Souls -serie is er altijd elk element, althans indirect gerelateerd aan het concept van “design” is altijd op de hoogte geweest. Grafisch waren ze bijna altijd zwak (althans voor Bloodborne), maar vanuit het oogpunt van design was het altijd aangenaam om naar het spel te kijken. Bovendien is dit niet alleen van toepassing op het ontwerp van de omgeving, het is ook van toepassing op het ontwerp van vijanden, pantser, wapens, in het algemeen op een rij. In onze wereld, als een spel dat er slechter uitziet dan sommige crysis mooi kan worden genoemd, is dit iets waard. А и geweldig в всей серии Souls ччень красивы.

3. Overlevering
Veel mensen denken dat er geen plot is in dergelijke spellen, en de scenarioschrijvers, als ze iets doen, komt hun werk altijd op een minimum. Maar dit is een beetje verkeerd. Het feit is dat de wereld waarop u loopt, kan. En het is een ruïnes (zoiets als zo’n fantasie-verwerking), maar het hele verhaal is altijd bijna vanaf het moment van de schepping geschilderd. Elke baas, locaties, het type vijanden, karakter, enz.D. Er is een eigen achtergrond, die actief met de rest van de Laura is verweven en er organisch in is geweven. Bovendien, voor elke achtergrond van elke wereld uit elk spel van de serie, ben ik meer dan zeker, je kunt door een volume van “oorlog en vrede” schrijven door een volume volume. Je leert dit alles door gesprekken met NPC, via verschillende hints tijdens het spel, door beschrijvingen van objecten, enz.D.
Ja. Als je helemaal niet graag leest, zal dit allemaal bijna volledig voorbij je voorbijgaan, als je niet besluit om het ergens op YouTube te googlen. En wanneer u dit doet, wacht dan een uur op het koppeling in een video met complexe schema’s van chronologieën van gebeurtenissen, een gedetailleerde uitleg van wat, waar, hoe, wanneer, waarom en waarom, en t.D. Ja, ik heb zelf nooit zo’n show leuk gevonden in de vorm van een heleboel tekst, maar deze ent kwam altijd zo veel uit in een goed verdomde en interessant ding dat ik zelfs in deze vorm hem persoonlijk graag herkent om hem te herkennen.

4. Sfeer
Dit item is complex. Het bestaat uit sommige lorusonderdelen, uiterlijk, soundtrack (die trouwens op een apart punt kan worden gemaakt, maar nee, laat het allemaal samen zijn). Als het in het kort in de games van deze serie staat, heb je altijd het gevoel dat je niet wordt geteld in een echt coole sombere fantasie (Dark Souls 2!)). Terwijl je de wereld rondloopt, voel je hoe alles hier is verlaten, en degenen die hier nog steeds hier verbleven, werden helemaal gek, of zullen binnenkort naar boven komen, omdat er bijna geen gelukkige doelen zijn en hier.D. En de lokale soundtrack en de sombere visuele serie verbeteren alleen de sfeer van hopeloosheid.

5. Lokale multiplayer
Nou, naast al het bovenstaande heeft de Souls -serie altijd zijn netwerkcomponent opgevallen. Natuurlijk, voor de 100e keer om te praten over hoe het is geregeld, wil ik niet, zelfs niet degenen die absoluut paars zijn, weten er al lang van. Ik zal alleen maar zeggen dat een coöperatie een inofant is van een enorm helpende ding. En PVP is, gezien alles in 1 punt, heel in staat om je nog tien of twee uur in het spel vast te houden.

De Souls -serie is een unieke serie, omdat het niet alleen een trend voor zichzelf heeft gecreëerd. Ze probeerden het vaak te kopiëren en altijd zonder succes. En hoe kunt u het begrijpen. Het is zeker de moeite waard.

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50-years-the-age-of-happiness-when-there-is-no-misfortune1

“50 χρόνια – Η εποχή της ευτυχίας όταν δεν υπάρχει ατυχία”

Η δυσκολία μιας 50ετής γραμμής είναι ότι ένα άτομο φτάνει σε ένα σημείο όταν ένα σημαντικό μέρος της ζωής του είναι πίσω. Φαίνεται ότι όλα έχουν ήδη. Σε άλλους, συνήθως για εκείνους που πήδησαν για αυτό το σχήμα, ότι όλα μόλις αρχίζουν. Πού είναι η αλήθεια? Ανακαλύψαμε σε μια ειλικρινή συζήτηση τριών φίλων: τραγουδιστής Valeria, τηλεοπτική παρουσιαστής Tatyana Drobysh και παραγωγός Leila Fattakhova.

Συναντηθήκαμε μαζί τους στο εστιατόριο Hills. Ο πρώτος στο χώρο της συνάντησης ήταν η Leila Fattakhova, η πρώην Wife του Joseph Prigozhin και η πραγματική φίλη της Valeria. Πέντε λεπτά αργότερα, παίζοντας Tatyana Drobysh πέταξε. Η Valeria εισήλθε, συνοδευόμενη από έναν αγαπημένο άνθρωπο που δεν απελευθερώνει το τηλέφωνο από τα χέρια του. «Και αυτά τα ενεργειακά γέλια 50?«

Δυστυχώς, στην κοινωνία μας υπάρχει ακόμα ένα στερεότυπο: μια γυναίκα δεν έχει ζωή μετά από 40. Περίπου 50 είναι γενικά σιωπηλοί. Ευτυχώς, το στερεότυπο νίκησε σταδιακά σε smithereens για τέτοια ενεργειακά, σκόπιμα, ενδιαφερόμενα, άπληστα πριν από τη ζωή. Και με ποιον, αν όχι μαζί τους, να μιλήσουμε για το πώς να ζήσετε μια πλήρη ζωή, να μην φροντίζετε για μια φιγούρα σε ένα διαβατήριο.

Δεν ήταν δυνατόν να παρέμβουμε στη συζήτηση και δεν υπάρχει ανάγκη. Απλώς ακούσαμε τη συζήτηση τριών φίλων. Δημοσιεύουμε θραύσματα από τη συζήτηση που έλαβε χώρα το 2018, αλλά σήμερα είναι συναφείς από ποτέ.

Τατιάνα: Ler, έκανα ένα χτένισμα για σένα!

Βαλέρι: A la 90s, τότε μου άρεσε πώς σας έβαλαν. Τόσο δροσερός!

Τατιάνα: Μου αρέσει επίσης, δεν μπορείς να συμβουλεύεις άσχημα. Όχι σαν ένα ρητό: “Ο καλύτερος φίλος είναι φαλακρός φίλος”. Νομίζω ότι είναι τόσο χαμηλό. Καλύτερα να σιωπάτε.

Αλλά όχι, πόσο συχνά τα ψευδή συγχαρητήρια χύνονται από τους “ορκωτούς φίλους”. Όχι σαν να έχουμε όλες τις ομορφιές, όλοι εμπιστευόμαστε ο ένας τον άλλον

Leila: Εάν ένα άτομο είναι ουσιαστικά ψέματα, δεν έχει σημασία εκεί αν ένας φίλος ή όχι.

Βαλέρι: Κορίτσια, πόσο σοφοί είμαστε (γέλια). Παίρνουμε τον καιρό όλα εδώ, ναι? Μαύρισμα, είσαι ο 69ος?

Τατιάνα: Ναι, “5 Α”, “6 Β” και “7 C” μαθήματα στη χώρα μας. Και ο συμμαθητής μου, ο Ιωσήφ από το “5 Α” πρέπει να μας ρυθμιστεί στο τραπέζι, γιατί χωρίς αυτό σε καμία περίπτωση.

Βαλέρι: Γι ‘αυτό είναι? Πολύ ακόμη και πώς! Τα πάντα, yosya, πηγαίνετε, μην ενοχλείτε. Έχουμε κορίτσια εδώ.

Σχετικά με τη φιλία των γυναικών, τους συζύγους-uzurpators και τις πύλες Pokrovsky

Βαλέρι: Κορίτσια, πόσο είμαστε ήδη φίλοι?

Leila: Λοιπόν, όχι πολύ καιρό πριν. Lizka (κόρη της Leila και Joseph. – Περίπου. Ed.) Ήταν 10 ετών όταν την έστειλα για πρώτη φορά να ξεκουραστεί μαζί σας στην Ελβετία. Τώρα είναι 19. Τότε αρχίσαμε να επικοινωνούμε, κάναμε φίλους λίγο αργότερα. Για μένα, ήταν ένα τεράστιο βήμα προς εσάς όταν ζήτησα από τον Ιωσήφ αν ήταν δυνατόν να σας προσκαλέσουμε να εκτελέσετε στη συναυλία μας στο σπίτι της μουσικής.

Θυμάμαι? Στη συνέχεια, ο Yosya αμφισβήτησε και είπατε σταθερά: “Μπορείτε!»Για μένα ήταν τόσο σημαντικό. Στη συνέχεια, ο Bel Suono είχε την πρώτη συναυλία, κανείς δεν γνώριζε ακόμα ιδιαίτερα και μας υποστήριξατε. Και ήταν ενδεικτικό. Υπήρχαν ακόμα σημεία επαφής εκτός από τα παιδιά.

Βαλέρι: Ναι, κάτι κοινό πρέπει να είναι έτσι ώστε η φιλία να είναι ισχυρή και να συνεχίζεται για πολλά χρόνια. Είχα έναν στενό φίλο στον μαθητή, μιλήσαμε υπέροχα, και στη συνέχεια η ζωή μας διαζευγμένος. Όταν συναντηθούμε, θυμόμαστε το παρελθόν, αλλά συχνά δεν βγαίνει για να δούμε.

Leila: Και δεν υπάρχει τίποτα τέτοιο, παρεμπιπτόντως.

Βαλέρι: Ναι, ήδη κάποια εντελώς διαφορετική πραγματικότητα. Είχα γενικά μια τέτοια ιδιαιτερότητα της οικογενειακής ζωής που δεν είχα κανένα δικαίωμα να έχω φίλους. Ήμουν uzurped στη συνέχεια μια για πάντα. Τέτοιες ήταν συνθήκες διαβίωσης.

Τατιάνα: Λοιπόν, μπορώ να σας πω ότι όχι μόνο ο πρώην σας -husband είναι τύραννος. Είναι όλοι τυράννοι και σφετεριστές. Όταν μια γυναίκα παντρεύεται, χάνει έναν τεράστιο αριθμό φίλων. Και δεν εξαρτάται από το αν ένας κακός ή καλός σύζυγος. Μόνο το επίκεντρο της επικοινωνίας αλλάζει. Ίσως θα ήθελα να πάω κάπου με τα κορίτσια, και ο σύζυγος θα πει: “Λοιπόν, γεια, και εγώ?»Και είσαι μαζί μας επειδή ο σύζυγος της Βαλερίας είναι Priguzhin. Ler, καλά, εσείς και εγώ αρχίσαμε να επικοινωνούμε στενά μέσω των συζύγων.

Βαλέρι: Ναι, και τώρα πηγαίνουμε στον κινηματογράφο μαζί. Τα αγόρια μας κάθονται πίσω και είμαστε μπροστά. Αισθάνονται καλά και νιώθουμε καλά.

Τατιάνα: Έχετε μια ευθεία “πύλη Pokrovsky”, υψηλές σχέσεις! Μου φαίνεται … όχι, σίγουρα! Δεν θα ήμουν σε θέση να επικοινωνήσω με το ex -husband μου.

Tatyana Drobysh, τηλεοπτικός παρουσιαστής, σύζυγος του Viktor Drobysh (από το 2008). Η κόρη Λυδία (8 ετών), γιος Ντάνιελ (7 ετών). Από τον πρώτο του γάμο με τον επιχειρηματία Alexei Nusinov, η Tatyana έχει έναν γιο Anton (21 ετών)

Leila: Υπάρχει λοιπόν η πρώτη σύζυγος του Ιωσήφ και δεν υπάρχει καμία σχέση εκεί.

Βαλέρι: Εξαρτάται πολύ από ένα άτομο εδώ. Λίζα Όταν ήρθε σε μας, ήταν αμέσως σαφές ποια ήταν η μητέρα και τι λέγεται στην οικογένεια. Ακόμα κι αν το παιδί είναι πονηρό, θα χύνεται ούτως ή άλλως κάπου. Αυτό συμβαίνει όταν ήρθαν σε μας τα παιδιά Yosins, εκεί ήταν στο στρατόπεδο του εχθρού. Όλη την ώρα αναζητούσαμε κάποια αλιεύματα, οι πληροφορίες συγχωνεύθηκαν σε τόνους. Και είναι σαφές ότι όλα προέρχονται από τη μαμά. Γιατί δεν είναι σαφές.

Τα παιδιά δεν πρέπει να στέκονται σε ένα σταυροδρόμι μεταξύ των γονέων και να προσπαθήσουν να επιλέξουν κάποιον. Αυτό είναι άσκοπο. Εάν ο πρώην μου ήταν επαρκείς, θα ήθελα πολύ να επικοινωνήσω μαζί του. Χαίρομαι που έχουμε τα πάντα με τη Λίζα από την αρχή.

Leila: Είναι κόρη της μητέρας, δεν υπάρχει μητέρα, υπάρχει μια δεύτερη μητέρα. Και τώρα το έχουμε, η Lizka Leru καλεί πραγματικά τη δεύτερη μητέρα.

Τατιάνα: Leila, αλλά ειλικρινά, δεν ζηλεύεις?

Leila: Απολύτως όχι! Αντίθετα, είναι καλύτερο να αφήσετε τον Leroy να συμβουλευτεί, αν δεν ξέρω πώς να το κάνω. Στο σχολείο, υπήρχαν πάντα δύο μηνύματα ηλεκτρονικού ταχυδρομείου ως επαφές για επικοινωνία:. Τα έγγραφα στάλθηκαν στα Αγγλικά, δεν γνωρίζω τη γλώσσα, πάντα κάλεσα τον Lere, ρώτησε αν όλα ήταν εντάξει εκεί, είναι δυνατόν να το υπογράψω.

Από αυτό ο καθένας ωφελείται. Τα παιδιά είναι φίλοι. Θέμα (Artem Shulgin – ο μεγαλύτερος γιος της Valeria. – Περίπου. Ed.) Καλεί την Lizka μια αδερφή. Μόλις σταμάτησε να σηκώσει κάτι σε αυτόν στην Ελβετία, κολλήσει τα 50 φράγκα της. Της λέω, εδώ είσαι πονηρός, και εκπλήσσεται που παραδεχτεί ότι δεν περίμενε καν.

Βαλέρι: Το ίδιο το θέμα έχει δοκιμάσει τη ζωή των σπουδαστών, όταν πρέπει να σώσετε, όλα τα χρήματα διατίθενται στα ράφια. Θυμηθείτε, ήμασταν όλοι στο Λονδίνο στη συναυλία? Στη συνέχεια, η Λίζα με αγκάλιασε και είπε: “Είμαι ο πιο ευτυχισμένος σήμερα! Όλοι οι αγαπημένοι μου βρίσκονται κοντά “. Αυτό είναι τόσο συγκινητικό! Συνεπώς, επικοινωνούμε, ένα μεγάλο φιλικό Kagal.

Σχετικά με τους ψυχοτύπους και τον πυροσβεστήρα τσέπης

Βαλέρι: Εδώ η Temka γλίστρησε από μια δοκιμή στο Facebook (μια εξτρεμιστική οργάνωση που απαγορεύτηκε στη Ρωσία). Ο ορισμός ενός ψυχοτύπου. Πέρασα, τότε νομίζω: κάπου δεν απάντησα ειλικρινά. Πέρασε τη δεύτερη φορά και το αποτέλεσμα είναι το ίδιο. Ξέρεις ποιο? Ειρηνοποιός!

Τατιάνα: Ω, και η αλήθεια! Πώς το πήραν. Προσπαθείτε πάντα να συμφιλιώσετε όλους. Θα προσβληθώ από την Vitya, σας καλώ να διαμαρτύρονται, πέντε λεπτά συνομιλίας και όλα τα συναισθήματά μου έσκασαν μακριά. Αυτό που προσβάλλεται είναι ασαφές!

Βαλέρι: Ναι, έχω πάει με πυροσβεστήρα όλη μου τη ζωή. Έχω μια τέτοια αποστολή.

Leila: Αν και είστε Κριός – θα πρέπει να υπάρχει εκρηκτικό.

Τατιάνα: Και δεν είναι ειρηνοποιός στο Zen, είναι μαχητής για δικαιοσύνη.

Βαλέρι: Ο Yosya αστειεύεται, λένε, δεν θα υπάρξει πόλεμος. Αλλά θα υπάρξει ένας τέτοιος αγώνας για τον κόσμο ότι δεν θα πει αντίο (γέλια). Πρέπει να δούμε παγκοσμίως. Στα μικρά πράγματα, όλοι κάνουμε λάθος. Αλλά για να προσβληθεί, ο θυμωμένος είναι τέτοια παιδική ηλικία, αυτο -διαμάχη. Μπορώ να προσβληθώ μέσα στην οικογένεια για εκπαιδευτικούς σκοπούς. Όπως, μου προσβεβλημένος έτσι ώστε να γνωρίζουν ότι δεν θα περάσουν, ότι με αυτόν τον τρόπο ή με αυτόν τον τρόπο δεν είναι απαραίτητο να το κάνουμε. Αλλά αυτό είναι επίσης αστείο όλα.

Πηγαίνω σε αυτή τη μάσκα και δεν θυμάμαι πλέον γιατί έχω μια επίδειξη επίδειξης εδώ. Αλλά δεν θυμάμαι σοβαρά όταν μου προσβεβλημένος. Μπορώ πάντα να πάρω την πλευρά ενός άλλου ατόμου. Αμφιβάλλω πάρα πολύ ότι οι άνθρωποι κάνουν κάτι από τα κακά κίνητρα, μου φαίνεται ότι απλώς μπερδεύονται.

Leila: Ξέρετε, πρόσφατα για άλλη μια φορά, αλλά τώρα είμαι βέβαιος – για πάντα, έσπασε με έναν φίλο. Κάνετε ένα καλό άτομο και ένα άτομο συσσωρεύει φθόνο και θυμό στον εαυτό του. Σε κάποιο σημείο, ρέει σε αγένεια στο κοινό, και στέκεστε, ακούστε και δεν καταλαβαίνετε πώς το άτομο στο οποίο είστε με όλη σας την καρδιά μπορεί να βιώσει τόσο πολύ μίσος. Πολλές φορές έχουν ήδη έρθει στην ίδια τσουγκράνα.

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5-female-acts-after-which-it-is-worthwhile-to-terminate-the-relationship-the-opinion-of-men13

5 acte de sex feminin, după care merită să se încheie relația: opinia bărbaților

Ce poate deveni o barieră pentru a construi o relație? Bărbați din diferite țări au vorbit despre sentimentele și motivele lor care i -au determinat să decidă să se despartă. Povești comentate de un psihanalist.

Manipulare cu lacrimi

„La începutul relației noastre, mi -am pierdut capul – eram gata să fac totul pentru ea și fără ezitare”, recunoaște Matthew (Anglia). – Destul de curând am dat peste faptul că la cel mai mic dezacord, a fost folosită arma principală – lacrimi.

Nu am putut rezista. Și acum aveam de gând să facem cunoștință cu oameni care nu sunt interesați de mine sau am mers la cabană la rudele ei. Zile libere planificate așa cum dorește exclusiv. Îmi este greu să -i văd lacrimile. Mai ales când s -a întâmplat acest lucru în public – i -a plăcut să aranjeze o scenă într -un restaurant și m -am simțit ca o nesemnificativă pe care femeia o chinuia în fața tuturor ”.

„Acest lucru este normal atunci când o femeie își permite să fie slabă cu un bărbat și se așteaptă la sprijin din partea lui”, spune Nikolai (Rusia). -Dacă acest lucru este în mod rezonabil și s -a întâmplat ceva grav, datoria unui bărbat este să fie aproape și să o protejeze. Cu toate acestea, prietena mea a făcut un adevărat spectacol despre toate.

Orice incident nesemnificativ, cea mai mică dificultate a dat naștere de spaimă, iar ea cu lacrimi a condamnat soluțiile pentru mine. S -a dovedit că comunic nu cu un adult, ci cu un copil infantil. Ce se va întâmpla dacă mi se întâmplă ceva serios și te ajută singur?-

Reclamații către străini

„De îndată ce ne -am certat, iar dezacordurile sunt inevitabile în fiecare pereche, ea a sunat imediat la grupul de sprijin – mamei, sorei, prietenilor și ea a spus totul”, spune Andrei (Kazahstan). – Drept urmare, am susținut și am rămas, cum se spune, pe bancă.

Până la urmă, m -am săturat să fiu cei care sunt mereu de vină și jignesc „fetița săracă”. Și încă de la cunoscuți comuni, învăț ce trebuia să rămână între noi “.

„Nu am vrut să schimb nimic în relația https://farmacieromania24.com/cialis-generica/ noastră, cu excepția unui lucru: a împărtășit prea mult cu rudele ei – veri și soră”, spune Francois (Franța). – Și când ne -am întâlnit la o masă comună în sărbătorile familiei, m -am simțit penibil din părerile lor.

Nu am nimic împotriva acestor oameni, dar este neplăcut pentru mine că altcineva știe despre detaliile vieții mele personale. Și ne -am despărțit în mare parte datorită faptului că sora ei s -a pus împotriva mea “.

Ignorând

„Desigur, ca orice persoană, greșesc și pot jigni”, recunoaște Simon (Canada). – asta a fost când am glumit nepoliticos cu privire la prietenii ei. A încetat să vorbească cu mine în seara aceea. A doua zi am sunat să -mi cer scuze, nu a ridicat telefonul.

Doar câteva zile mai târziu a reușit să se întâlnească și să facă pace. Nu mă așteptam ca aceasta să fie reacția ei obișnuită – doar să dispară. Mesaje și apeluri ignorate. Până la urmă, din această cauză, ne -am despărțit “.

„Știa să joace pe sentimentele mele”, își amintește Mark (SUA). -Dacă ceva nu a fost mulțumit, trimis instantaneu la ignorare. Acest lucru a însemnat, cuceriți-mă, jucați după regulile mele, căutați întâlniri în orice caz. La început a funcționat. Am inundat -o cu mesaje. A trimis buchete cu note. Acesta este singurul mod în care ea ar putea să coboare și să -mi răspundă ceva.

Am început să comunicăm până la următoarea ei ofensă. M -am îngrijorat acest lucru greu, chiar aplicat pe alcool și, în final, m -am dus la un psiholog. Și numai așa cum am înțeles – acesta este doar un joc, astfel încât să -i confirm propria mea semnificație. Niciun dialog în acest caz nu este imposibil. Aceasta a devenit o lecție bună pentru mine pentru viitor “.

Mercantilitate

„Desigur, este plăcut să -ți încântați iubita fată cu flori, cadouri și surprize, dacă merge cu inima. Dar când este sigură: un bărbat îi datorează – aceasta respinge orice dorință de a continua relația, – spune Artem (Rusia). – Nu datorez nimic nimănui.

Femeile lucrează acum în același mod și câștigă bani grozavi. Mai mult decât atât, peste tot, trâmbițează despre parteneriat și egalitate atunci când vine vorba de o carieră sau distribuție a rolurilor în gospodărie. De ce atunci unul dintre partenerii egali este obligat să investească, la cererea celuilalt,?-

„Am propria mea afacere, bine stabilită și îmi pot permite multe”, spune Claudio (Germania). – Am simțit că, în timp ce mergeam la un nou nivel financiar, atrag din ce în ce mai mult fete pe care le numesc „contoare”. Ei determină cu exactitate starea ta. Se întoarce imediat.

Și toate aceste conversații pe care căutarea unui bărbat mai de succes este pusă în genele unei femei, ea caută o garanție de protecție pentru ea și pentru copilul nenăscut – prădătorii înșiși au inventat. Un bărbat protejează o femeie nu printr -un cont bancar, ci cu alte calități și dacă nu este capabilă să o evalueze – de ce am nevoie de o astfel de femeie?-

Ultimatum

„Cel mai rău care poate distruge pentru totdeauna relațiile este ultimatumele grele”, recunoaște Vadim (Estonia) (Estonia). – Nu știu de ce se crede că femeile sunt mai predispuse să discute probleme și compromisuri. De fapt, le place să te pună înaintea faptului: fie hobby -ul tău (am acest sport), fie eu. Cu toate acestea, chiar dacă îndepliniți toate cerințele sale, nu există nicio garanție că nu va continua să manipuleze ”.

„Argumentul preferat pentru fostul meu: din moment ce nu faci asta, atunci nu mă iubești suficient. Dar nu vreau să fiu evaluat ca un animal antrenat, indiferent dacă sări cu succes pe picioarele posterioare! – spune Alexandru. – De ce ar trebui să aleg și să mă simt în poziția de vinovat? Din această cauză, am divorțat. Acum că aud notele imperative, mă gândesc întotdeauna: dacă am ales o femeie “.

„Revendicările către un partener sunt adesea legate de propriile calități de umbră”

Leo Hegai, analist jungian

Scenariile relațiilor cu copii-copii sunt întotdeauna în apropierea partenerilor-prima legătură semnificativă pentru noi. Iar resentimentul femeii ei iubite, exprimată în lacrimi sau ignorate, se dovedesc adesea nu doar metode de presiune și manipulare. În relații, în mod inevitabil, avem încredere în partenerul nostru, părțile noastre slabe, rănite.

Trebuie să deveniți o cifră parentală destul de bună pentru alta, pe care s -ar putea să nu o aibă suficient în copilărie. Este bine. Sarcina, în același timp, nu este să schimbați complet povara problemelor emoționale pe umerii partenerului, ci datorită atmosferei iubirii și luând pași în propria lor dezvoltare internă, adică crește din rănile din copilărie.

Atunci în pereche va fi treptat mai puțin decât sentimentul de a ne folosi reciproc și mai multă înțelegere. Cu toate acestea, este important să nu învinovățiți, ci să faceți un pas către. Poate că acești bărbați nu sunt pregătiți să lucreze la relații și să suporte dificultăți. Unii se referă la partener consumator și sunt gata să returneze „bunurile” la prima nemulțumire la prima nemulțumire.

Mulți nu pot înțelege că pretențiile lor către partener sunt adesea legate de proiecția propriilor lor calități de umbră, fie că este vorba de emoționalitate excesivă, resentimente, dependență de rude și prieteni, mercantile. Relațiile strânse le evidențiază întotdeauna propriile probleme și trebuie să fii gata să te descurci cu ele.

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Mother your children are like birds

Mother, your children are like birds,
Their wings have fluttered into the distance.
Mother, to the bright and native chamber,
Soon we shall return once more.

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