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Browsing mitree's world blog archives for July, 2025.

the-most-noordinar-fly-show-1

The most extraordinary flyer show

It is unlikely that now you can meet the inhabitant “World Wide Web”, who would not know what the flyers are. They can be loved, you can hate, but it is simply impossible to remain indifferent. Most flyers are built on the same template, so if you turn off the sound, you can not distinguish the flyers %of the author who does not pay me% From the summer %of another author who does not pay me%, especially if both videos are dedicated to one game.

An flying show, which will be discussed, is a very original and unique project. It is worth starting at least with the fact that the timing of all its issues is hardly exceeding the duration of any average summer-video. But, as they say, the main thing is not the size of the timing, but the ability to use it. This is what the participants of this show are guided by, looking up in five -minute rollers to the whole coil!

Permanent participants and authors of the show are Daddy Long Legs And Buddha – Musicians from Wolfpac – groups widely known in narrow circles. Known Wolfpac First of all, the fact that the leader of the group embodied Bender’s dream (Which is a mesh giber).

Shortly before the creation of Wolfpac, Daddy Long Legs was a member of The Bloodhound Gang. His vocals and bass games can be heard on the group’s debut album-Use Your Fingers. After the album was released, Daddy Long Legs decided to leave the group, considering it unpromising, and put on his project, with preference and harlots, in the very literal sense of these words.

The essence of the show is that the members of the group Wolfpac compete with each other in various console disciplines, and the loser participant must fulfill the punishment. It would seem that nothing unusual, but only the living are responsible for the fulfillment “Avatars” musicians, and the punishments themselves vary from almost harmless to absolutely immoral.

The aggregator of punishments and the https://sistersitescasino.co.uk/crash-games/ top of the fate in this show is “Wheel of shame”, which is forced to rotate “Avatar” loser of the participant.

Another important attribute of the show are its presenters, whom some readers could already see somewhere earlier.

I completely forgot to add that Daddy Long Legs is also a director. Given all of the above, it is not difficult to guess what films it directs. Well, you understand, in general.

Despite all the wildness that happens on the screens of the channel subscribers Wolfpac, The show successfully lasted three seasons and continues to bloom with the same success in the fourth season, the episodes of which are already available on the group channel.

So, quite a wordobludia. Allow me to present to your attention the most extraordinary flight show that you have ever seen-“Failed 2 Miss”!

Promotion of the show.

The latest issue (will be updated as the author does not have symptoms of amnesia).

The best comments

That in it is extraordinary? The show, where people compete in something, and the loser performs some stupid task, have already been hundreds of times in a wide variety of variations. Now here they did the same about video games – well, fuck! At the same time, all this is accompanied by moronic survival, stupid jokes and idiotic costumes. And this is high -quality content?

From the fact that they are musicians, the show does not become “extraordinary” in itself. And if the fact that the musicians, it turns out, also play video games is a great revelation for you, then of course. There is a show on a competing resource where all sorts of stand-up comedians are invited to streams, and they talk about their favorite games, but no one runs along the walls with delight ..

It seems to me that this show (like the musical work of the group) is unfairly deprived of attention, so I decided to share it with Stopgame readers! (:

How many you know like video game Show conducting relatively popular musicians.
I don’t know, for example. I would be pre-grateful if you show me a couple of such shows.

I repeat once again: call me at least one show of this format.
I see no connection between Failed 2 Miss and your example with comedians who talk about their favorite games.
These are two completely different formats.

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tale-o-t-kak-neasny-dvvvasya-vasya-was-a-sequestral-wear-no-i-what-yu-this-was-stopg-1

The fairy tale about how the gloomy dwarf Vasya tried to find out the secret of fun, and what came of it

Once upon a time there was a dwarf Vasya in one village, good, successful, but not funny. His parents were Rudokopes, and Vasily himself inherited this profession: from childhood he was accustomed to Kirke, mined ore and pleased the relatives. Only once he had to change the pick for an ax. They called on Vasya to war with the orcs-veils who were hungry to rob and ruin the dwarf lands. And as a legitimate citizen, he immediately went to fulfill his duty. Vasya was a good warrior, then he chopped up a lot of orcs: his hands are golden, they will come in handy everywhere. After the victory, Vasily became respected in his village and was engaged further than his favorite business.

Like all dwarves, I really like the caves, every day he takes a marshmallow in the hands of Kirka and goes to the caves, and where Vasya lives a lot of them. Once our dwarf even dug a golden nugget and built a large house for him, married a woman with huge boobs and closed two children, and even a little golden left. But still Vasya was not sitting at home.

It so happened that in the end there was only one unknown cave in the district. She was beyond all and she had a strange reputation. They said that not everyone from that cave returns, but who succeeds in returning, always leaves the cave funny and then it remains so for life.

Vasya was not afraid and went to that cave, because he was already tired of being gloomy, he even when he drank, he was gloomy. The cave was not easy, there were traps everywhere, deadly traps, obviously someone did not want a stranger to enter inside. But Vasya is a successful small one, he easily overcame the danger and went into a large room, in which there was an altar with lit fire, and above the altar a strange mask. Vasya could not resist, because he would not touch her. As soon as Vasya touched the mask, she vibrated, hung in the air and spoke:

- Oh, yes we have another visitor. Don’t want to play the game with me?
“I don’t want to,” Dwarf said cautiously, “I want to know why people who leave this cave are always cheerful.
- Ah, you are behind this, then listen. You see, mushrooms grow in the corner? Come and cut a couple.

Vasya went to the wall of the cave and began to cut off the mushrooms growing on it.
- Yes, not these, from these you will stop at a moment, and those that grow below and look like the films.
“Got it,” said Vasya and cut off the mushrooms
- Now go to the entrance, you see, there the icicles hang, break off one piece and go to me.

Vasya did as it was said.
- Get out a glass. You have it? Throw mushrooms into it, and a piece of icicles, pour it all with water and season with a pinch of salt for taste and stir.

Vasily did in bewilderment as ordered.
- Drink, you can’t know without this secret. This is part of the ritual.
- Chot is scary.
- Yes, not drift, not you are the first, not you are the last. How many times are you like you came.

Dwarf began to drink, swill was tasteless. “It’s good that the salt added,” thought Vasya. While he drank, something was changing around, but to understand what exactly did not work out.

- And now, if you want to participate in the game, please write “participate” on the wall with my blood.

Vasya immediately pulled out https://gamblingdata.net/casinos/bingobonga-casino/ a knife and cut off his little finger without delay and, with the help of a bleeding finger, wrote “participating”. Immediately everything around trembled, the temperature began to increase. It feels like something incredible happened outside the cave. Vasya ran, he fled for a long time until he got out. In the distance, he saw that the stone arches above his village began to hot and falling on the dwellings of dwarves. One of the stones fell on Vasin House. Three figures ran out of the house right in front of the disaster. “Fuh, the family is alive,” thought Vasya, and then another piece of rock fell on vague silhouettes. Vasya gasped and ran, and at that time the whole rock collapsed, the sky became visible, and huge fire -breathing dragons flew in it, they warm up the stone to such an extent that he began to crumble. Dragons burned all living things and soon only fire and ashes remained from the village.

One of the dragons approached the ground, Vasya took the pick, tied a rope to her and threw it with all his might in the dragon, oddly enough, Kirka clung to the wing. Vasya pulled with all his might, but the dragon rushed up and carried Vasya far into the sky. Dwarf, first pulled up on a rope, and then reaching the wing began to stick a knife into the rough skin and crawl along the dragon’s back to the saddle in which the knight sat in closed armor.

Vasya was angry, very angry, he wanted to kill this bastard and generally all knights in the world. Finally, Vasya got to the rider and tried to throw him out of the saddle. A dangerous struggle ensued, dwarf beat with all the dope on the helmet, the knight resisted, but Vasya could not stop. The helmet flew and it turned out that there was nobody inside the armor, the armor was a knight, as soon as one part separated from the others, the creature fell apart, and some black smoke flew out of the gut. On this the battle was over.

Vasya tried to intercept the control of the dragon, but he did not obey the new owner. At first, the fire -breathing creature rushed up again, this time so high that the stars became visible, and then to the side to the unknown Dali. But the forces left the winged lizard, Kirka torn the wing, and the wounds from the knife bleed, the dragon sank, at first slowly, and then began to drop sharply. Vasya cursed everyone: a knight, a dragon, and a mask, and all the gods. It seemed that the dwarf life would end there, Vasya would fall and break, but the dragon suddenly woke up, he also did not want to die and planned for some swamp. It was his last breath. He could no longer resist the wounds and began to plunge slowly. Vasya recovered, shook himself off and jumped into the water and squinted began to swim to the shore. While he was getting out, the dragon was already plunging, and a huge bubble formed in his place, which increased and increased. Dwarf turned around and realized that this is a fiery mixture that all this time was near the dragon inside.

“We must urgently hide, now it will break,” Vasya thought and ran with all his legs and that there was strength, until he stumbled and fell into some kind of ravine, an explosion was heard from behind, and then the wave covered Vasya. He woke up already at night, all in the mud, but it was safe and unharmed.

Where now? And the devil knows him, the places are unfamiliar. Vasya wandered in the dark, since some light flickered in the distance.

The closer the glow became, the more graves came in the way. Gradually, the entire surrounding space flooded the tombstone. When Vasya came to the light very close, he saw a bewitching picture: two wizards fought on a hill in the center of the cemetery. One of them, apparently the necromancer, lifted the dead from the graves and directed them with waves to the second wizard, who incinerated, frying with lightning, and blew the wind attacked at him by the dead horde. It seemed that the battle would continue endlessly, the forces were equal.

Vasya watched the battles due to great tombstone, which completely covered him. In the noise of the battle, he did not notice that the earth under his feet began to move. Suddenly a rotten hand appeared from it, grabbed Vasya by the leg, and then the head of a long -dead man with clearly unkind intentions got out and the head of a long time. The head clung to Vasina an ankle with her rotten teeth. Dwarf yelled with all the dope, so even the wizards paid attention to him. The one who fought with the necromancer uttered something in an incomprehensible language, hit the ground with a staff, and Vasya raised some unknown power and far away, and her lifted high, while the bony hand of the dead man still held on his leg. Vasya flew and flew over the tops of the pines, then began to touch them and painfully fought against the branches of a thick forest. At the end of the fall, Vasya got stuck on a tree, the dead man’s hand prevented her from going down, had to tear her away, for the knuckles of her long life, she clung surprisingly tightly.

Having entered the ground, Vasya looked around a little and listened, he caught some sound like crying nearby and went to find out what was the matter. It turned out that under a tree sits in the pose of the embryo some human guy wrapped in rags and cries.

After some thought, Dvorf still decided to ask a person what was the matter:

- Hey what happened?
- … crying

- You can answer what is with you?
- ..

As soon as Vasya tried to come closer, crying began to look more like a dog’s boring. The guy noticed Dvarfa, got up and screamed so heartily that he laid his ears. The cry was very similar to the howl of a wolf. And the size of a person has become three times larger, and the amount of hair on the body increased sharply. Когда Вася дошёл взглядом до лица, то оно походило скорее на на морду животного, чем на человеческое. And foam flowed from the fanged mouth. Vasya retreated, and slowly began to reach out to the knife on the belt. Werewolf was ready to attack, but doubted. And suddenly a jerk. But something went wrong, the werewolf hit some white mass, knocked down. He floundered, tried to get out of it, but he did not succeed. Only Vasya decided to exhale, how the same mass hit him. It turned out that Werwolf attracted not only Vasino attention. The giant spider also heard crying and came for their prey. The resistance was useless, the more Vasya tried to get out the more confused, then a pleasant relaxation appeared in the body, Vasya did not want anything else, he stopped resisting, and the mind became in the fog. He obeyed a white sticky mass. And not sacred, in the web web, there are special substances that make the victim absolutely helpless.

In a blurred mind, the last clear thought flashed: “This is the end”.

- Hey.

Through the veil, Vasya heard someone’s voice.
- Come back dude, I will not wait for you forever.
- And what, where am I?
- In my cave, where else?

Vasya looked around, he sat on the floor of the cave in which it all began.

- You have chopped it well, dude. I cut all the pants, and for some reason I cut off my finger. Yes, everything shouted about some dragons and werewolves. I saw anything, but so that the mushrooms have so acted – the first time.

Vasya first felt an unpleasant odor, and then understood where it came from. Then he looked at his left hand, the little finger was absent. The finger was found next to the wall on which the word “participate” was written with blood.
-Well, we’ll play today, I have already prepared the scribes.
-No, thank you, I’ll get around somehow. – said the shocked Vasya.
- Do not want – as you want.

Vasya got up, took a severed finger and darted to the exit. He had absolutely no desire to stay in this strange place.

In a hurry, Vasya completely forgot that the cave was filled with traps, something clicked under his foot, and a huge spear flew out of the wall and pierced Vasya through, exactly just above the navel. The last thing Twarf thought: “What the hell, I’m lucky”. Unfortunately, Vasya did not know that the drink that he drank temporarily reduces good luck. And the family of the breadwinner lost.

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price-uspakha-what-s-mi-do-break-flies-gras-1

Success price: why do we rarely throw complex games

I think many are familiar with the condition when you start to do something, at first very interesting and fun, and then bam! -And something breaks up. You tried, worked, prepared, and as a result you returned to the very beginning – it did not work out.

In real life, this happens quite often: faced with difficulties, people throw a barely started business. “Not mine”.

Of course, not everyone does this. But, I think, almost everyone has such a friend, or even two, and five … I can say this about myself, although now I try to fight this with this.

I abandoned a lot of things: book blogging, the creation of a table, hundreds of deferred plots, my stories … But, it’s funny, at the same time I went through all the parts of Dark Souls. That is, in my life, I constantly stop doing something without completing. But this does not apply to games! And even if I get away from the game, but I will return after a while and go to the end, closing Gestalt.

Sometimes the difficulty in the game is not just “enemies have become stronger, but you are weaker”. Sometimes this is really a new experience. For example, the first The Evil Within, in which new enemies appear with each new complexity and increases not only their number, but also quality. I enjoy it. I am always very interested in how the game is changing, what restrictions are imposed, what will change in battles. It happens that “complexity” is a test and test for strength, but sometimes it is also excitement. I still want to prevail, such as, for example, in Dark Souls . “Dilute, pester the souls and finally show who is the main thing here with that pathos guard who infuriates me with one presence and always kills me. It happens that at first I pass the game on ordinary difficulty, study it, and then I increase the bets to the “nightmare” complexity. By the way, you will laugh, but in the games I gained the skill of secrecy and understanding how exactly human attention works in specific situations

Dani, 21 years old

In the last material, I analyzed what “interest” is, how it arises and how it affects the games that we like. Thanks to him – and the truth – you can find many interesting classes – not only games. But interest may not be enough to continue the chosen business. Fatigue, fear of mistakes, failures, defeat, learned helplessness-a lot of things from this list can close interest and quietly extinguish it.

But again-it does not always work with games. Otherwise, there would not be metroids, cuckolds and saleslaiks, where everything is tied to the fact that you are constantly dying to go ahead one day. And many other games, in fact. You can say even more: some play in order to challenge them!

For example, I have friends who are taking games only on a nightmare. There is a friend who passed the second part of the “dark souls” naked on fists. (I still think he is a suicide).

So why are we ready to quit undertaking in the real world, but quite often we continue to play complex games? Thanks to what mechanism it works, and on what fuel? Let’s talk about this in my new big material.

What inspires us to achieve goals?

We will not pull the cat for a cat’s tail. This is all a matter of motivation. Yes, only it happens different.

In life, a person may not have enough understanding that the problem is solved. Against this background, the game, to some extent, even wins. But the question here is not even that a person does not understand that the barrier in front of him is overcome. And in the very fact of “uncertainty that it can turn out”. With such an installation, a person does not want to take up the solution of problems that such thoughts cause. For example, a person has a desire to receive a diploma. This is their task, the goal to which you need to go. But after desire, the thought comes: “I definitely can’t cope, I will not have education, I won’t get to work, go a janitor, go huddle and die in the garage”. This is a “castrophization” – the belief that the goal will not only not be justified, but can also lead to terrible consequences. In games, nevertheless, much more often there is a feeling that you can handle it

Ulyana Usova, cognitive-behavioral psychotherapist (TG @YLANAGEL)

In general, motivation is one of the relevant topics of psychology over the years. Or rather – the study of the motives of people’s behavior. How and why we do one or another thing. For example, in scientific articles quite often raises the issue of educational motivation of schoolchildren and students.

In the work of Tatyana Stepanova “Study of the motivation of success and motivation for fear of failure in the structure of educational motivation of university students” says: “Effective interaction with students is impossible without taking into account the features of its motivation”. What does it mean, how it is generally related to games?! Anya, you already went with your head, and?

Th-sh-sh-sh, let me agree. Soon we will return to the games again. But we must delve a little into the scientific theory, so that our conversation with you becomes more subject.

So. The bottom line is that there can be different reasons for motivation: to become better in any area, fear of financial losses, the threat of life, the desire to receive approval, respect for other people and much more. Soviet psychologist Boris Dodonov in the book “Emotion as a value” distinguishes four important components of motivation:

(I think you understand that he wrote is not entirely true, but I convey the essence. I hope you forgive me a little liberty in the wording)

Also, types of motivation can be combined into “circles” of internal and external motives. Benefit, punishment, expectation of good karma is all – external motivation. There is still internal: “Orientation to the process of any activity”.

Confidence increases the likelihood that the game will be completed to the end. Even if a person does not yet know exactly how he will do it. Such a feeling can appear for various reasons. For example, if similar games have already been completed. Well, or if my favorite streamer managed to do it. There are almost always feelings in games that if you make an effort, then everything will work out. In life, no one will give any guarantees

Ulyana Usova, cognitive-behavioral psychotherapist

That is, once again. To like the game we like – we need interest. So that he should change something, it was touched on in the last material. But in difficult places and games, we are ready to repeat the same time after time in the hope of improving the result. (And I told you what madness is?). In fact, we often change in them, which is why a sense of satisfaction arises at the end. But for the brain it would be few, because there is always a crown “oh, well, this game to hell!”. Damn, by the way, crossed himself from the complexity of some projects.

But the motivation, the desire for victories, status, power, if I may say, work in parallel with interest, often replenishing it, like an eternal engine.

Climbing to the top: step by step

Games are more favorable to errors. Even if they are committed, there will always be an opportunity to try again. Game mistakes do not affect real life, and therefore do not seem so terrible. If a person, for example, will not protect the diploma in life, then this may affect his future. In the game, he will be able to rely, quit, use different technical capabilities – and all this will not affect anything. In addition to spending money on the game and the time spent on it

Ulyana Usova, cognitive-behavioral psychotherapist

According to the theory of Rafail Shakurov, the Soviet and Russian psychologist, the motive is seen as a person’s movement to attractive value, which is internal motivation.

From a psychological point of view, an object representing value to a person contains two elements:

Motive is always an aspiration that goes into actions. You want something valuable-you go after that. But several conditions must be met:

It may seem that in the game a person is getting better. But, for the most part, even after the most severe victories in the game space, self -esteem in life does not change in any way. Our human brain is very specific in essence. He has certain reactions and incentives that he remembers. If we watched the video, and it became good, then on the subcortex it will be written: “To get good sensations”. The idea may appear in the games: “How cool I pass everything here,” but this will only increase the likelihood that a person will continue to look for similar games, to win the same there, but not to think about himself in other situations. Of course, in this case, there is always a chance that in the virtual space of pleasures there will be more than in life. And then achievements there will be valued more than in reality

Ulyana Usova, cognitive-behavioral psychotherapist

According to the article “Development of volitional qualities among athletes at the initial stage of sports training” by Rubakhina E. E, the “overcoming” of barriers is simply necessary at the beginning of any sports lesson.

Ideally, the coach should carry out each training session so that the student receives a specific skill, studies one specific technique or exercise so that each time there is an understanding that you have already achieved something: “Too easy task is ineffective to maintain determination and education of perseverance. However, an excessively difficult task can cause a feeling of disappointment, the loss of faith in its forces. The optimal difficulty spurges students to greater mobilization of opportunities, gives a challenge to pride and stimulates students’ activity to overcome difficulties ”

Simply speaking, everything that does not kill us … either makes us stronger, or spreads us on asphalt. The main thing is to adhere to the balance.

Sports and games are really similar. No wonder there is such a thing as “e -sports”. In order for a professional player in a network game, it takes many hours to train, show perseverance, willpower inherent in athletes. Sports should be engaged even when you are tired, or even if you defeated fatigue. Otherwise – do not hone skills. This is all about determination, overcoming yourself, which cannot be dispensed with not only an athlete, but also an e -sportsman

Ulyana Usova, cognitive-behavioral psychotherapist

It’s funny, but speaking of the motivation of young athletes, the author of this article also mentions that it is important to “enjoy training”. Despite the difficulty, pain, tears – we must continue to engage. In this regard, “elements of creativity” can help in order to perceive failures and defeats, and rivalry, and a certain feeling of himself “pioneer”.

Nothing reminds?

The difficulty in games awakens the excitement in me and the desire to prove to myself that it is on the shoulder. And, the more time I spend on an attempt to go through one or another place, the more I feel the fuse. It seems to me that sports and games are related. But the emphasis on the constant improvement of skills and getting a better result is for me their main similarity

Mikhail, 22 years old.

Slowly, through theory and definitions, we are again revived in the world of game complexity, like a character in front of a bonfire. There is a huge boss in front of us, and something alluring and attractive shines behind him … Each of its action is a separate task-study, find out, release your skills. Each time it seems more and more overcoming. Or a huge camp in the center of which our victim sits. But every blow can kill us, without regret and the ability to escape. And you have to study the routes of people, crawl on their knees under the floors and sewage, only to understand at the end: I did it! The alarm did not work!

Visual overcoming barriers and a certain goal of the game – yes, at first – it seems very difficult. But halfway – it becomes not so scary.

In life, you can achieve a goal only if it is long, tedious and boring to improve in your business. This is usually a far -reaching goal, such as, for example: “finish universities”. To achieve this, you need to learn about five years, succeed in all exams, and there is no guarantee that everything will work out at the end. Games in this regard easily win. They usually have a certain time for which they pass, specific goals, objectives and achievements. In games, often a huge final goal is divided into many small tasks. This is a good way to motivate in life. An important fact – all these actions should have a global goal. Both in life and in the game. Because if there is no understanding why you collect ten flowers, then you may not return to the game

Ulyana Usova, cognitive-behavioral psychotherapist

Well, besides, in almost all games, the achievement will come out for this. “Secretity itself”, “Divine killer”, “invincible blade”, “crazy bullet” … Yes, I take the names from my head, but I am sure that somewhere there are just such Achivka! After all, the meaning is not in specific examples – you yourself can bring them by simply looking at your page on Steam or PSN if you use them.

The question is the very essence – victories and small achievements are often recorded on the results achieved, staining them even more.

I sometimes like to spend time for any game of increased complexity (most likely because it is not interesting at a slight level), but I have no desire to go through it to the end at all costs. I am not a gambling person, but if the risk is justified, then you can try. Basically, I play such games with friends, so the main motivation acts: the fun that you can get by hearing a friend’s reaction to some failure, and the joy of the fact that we managed to go through something difficult. Of course, the games to me, to some extent, helped to become more confident and braver than before. They also helped me develop “reasonable perseverance”-discipline in terms of committing any business

Misha, 22 years old

Game and Life: The issue of self -esteem and achievements

According to the study by David McClelland, an American psychologist, the author of the theory of needs, it was noticed that if during the tests people felt better than their neighbors – their need for achievements increased in proportion to their faith in themselves.

Here we also find ourselves near the issue of self -esteem. Who more often pass complex games: confident or insecure people? Who often plays out to the end?

If the complexity in the game increases the fascination of the gameplay, then I am interested in such a “hard-fashion”. If, instead of the need to search for tactics in a battle or the right actions in puzzles/platform sections, developers focus on numbers (the enemy’s more health and strength, without change in behavior), then I do not see the meaning of playing an increased complexity. I do not consider myself a gambling person. If the game does not reward the player for choosing difficulty, then playing on Hard – not

Schepych, more than 100 games

It is difficult to say for sure that this person will pass, he will give up. Much depends on his skills, life scenarios and unclosed needs. By the way, this is found in sports. Not everyone will engage in them professionally and go to world competitions. But those who do this do it for various reasons. Also with games.

Much depends on the player himself. Motivation of rewards will only work for those who, from their game experience, will generally reach the first achievement. Less in -depth people may simply not live to victories and disappointedly quit the game

Ulyana Usova, cognitive-behavioral psychotherapist

Yes, not everyone plays at a nightmare level of complexity or disappear in the Soulslaiks. But certain people need achievements, like some athletes. If they begin to play-only because of the difficulties themselves-they are unlikely to be abandoned.

Excitement, adrenaline, belief in oneself, achievement-one follows from the other and becomes fuel for a person, motivation and returning a constantly leaving, coming interest.

I do not pass complex games. And if I do not succeed, I can easily abandon the session I started. It seems to me that the games should give pleasure and a feeling of saturation of leisure, and not force to suffer and die, standing in one place. I am not a gambling person at all and I do not like this emotion

Sergey, 19 years old

And at the end at the bottom of your screen will appear the icon: “You are beautiful, did what not everyone can!”

No, well, cool!

And if with such a “sports” motivation in the game there is a beautiful visual, an enchanting music, an interesting prescribed plot or an entertaining ENT, then it is very difficult to refuse to jump over such a barrier. We all become an Alice, who stands in front of a small door to a magic country … But in order to enter there, we need to uncorn the lid on a strange and incomprehensible slope that asks himself to drink.

And here we are already – heroes. We ourselves decide how and what to do, in what form and sequence. And we are also praised for this (!).

I like complex games. And, including passing, there are a “nightmare” on the complexity. I cannot call myself a gambling person, but sometimes I want to feel the difficulty for the victory to seem more significant and nicer. Simple games can sometimes get bored. It seems to me that with games my reaction speed has become higher than before

Seva, 19 years old

But, except for praise, I talked about something else, is it not so? Who is the most attentive?

I talked about the fact that during overcoming these barriers not only an external assessment is important. But also the feeling that you have achieved something.

Development and complexity

For example, when the ballerina for the first time sits on the twine, the Seedgist stretches a record number of “pancakes”, the runner runs the same distance faster and faster – they all see the result of their efforts. And at the same time they change.

In my understanding, it all looks like computer games. Only efforts begin to apply … in the player’s head.

We think about tactics, memorize routes and movements, honing the skills until, finally, we achieve it-the result.

I love games where the atmosphere and complexity repel you and tell with all your appearance “dude, you have nothing to do here, go play children’s entertainments”. My favorite games from this category are Resident Evil 7 and 8, Manhunt, Outlast, Dead Space 1, 2, Remake. I am motivated by the opportunity to step over myself and plunge into an unusual atmosphere for me. It seems to me that sports and games have the main similarity is the interest of being the first among the rest. Thanks to them, I became more attentive. I also began to notice atmospheric sounds (embedents) that play against the background. You rarely find games where there is no music against the background. She sometimes and does not seem to be music, but more with noise (Manhunt, hello), but sets the right mood. How it helped me? I began to experiment with my music. It turned out to be very interesting, trying to set your mood in the track, make it crypt, for example

A.To.a cyrca4, 24 years old

Tell us in the comments how close to you what I talked about today? How much they agree or disagree with me? I am always open to new knowledge and interesting conversations. I hope you too!

And most importantly

Do not stop winning! ^^

The best comments

As a rule, if the game is complicated, then it is in the furnace. I do not have much free time to spend it on the “business” of a skill to play a certain game (when I could play at 20). The only exception if this is a kind of work of art or the game really liked for some reason.

By the way, yes. It would be necessary to touch on dishonest games, where the problem is not in complexity, but in the mechanics and so on. But I didn’t think about it. Although there are lovers for such games: D

Thank you for having and left a comment! ❤️

Just few people played in both mora.

Yes, mistaken is normal. But you can not always get to yourself. I am ready to forgive other people’s mistakes, but not my own. Which is being worked out with a psychologist. And in Inra, it is never terrible to be mistaken XD

I have not reached the level of pumping myself in life, it is very cool! More precisely, I do something, but this does not bring so much pleasure yet xD

Thank you very much for reading and left a comment! ❤️

Surprisingly, no one talks about mor 2. This was really the most difficult game in my life. Although I played differently

Well, somehow, after reading the article and the opinion of that psychologist, it seems that all players play games precisely with the aim of winning and proved. After all, this is not so, and in the previous article the author mentioned various interests in the games among gamers.

I’m going to live in games, so to speak, running away from the difficulties of ordinary life, at least a couple of hours after work before going to bed. I go there to save the princesses, win dragons, expel evil and all that. The process of game, gameplay and the study of the world are important to me, and not the ultimate goal and credits. While the game captivates with its gameplay, it is interesting to me. As soon as I get stuck on some difficult moment and I can’t overcome it, even after a dozen attempts, then, I have several hundred other worlds in Skim’s games, where you can save, win and save dragons, princesses and worlds, respectively. If the game does not rush, then figs with it. I did everything I could go to a new adventure.

I was always surprised that some players are worried about their place in the leaders tables, trying to be the first to achieve some crazy goals (such as pumping the hero to the maximum level at the starting location), and generally pursue exclusively the goal of dominating others.

This is strange, because who doesn’t care what is the nickname from Korean hieroglyphs in the first place? I doubt that the same sportingly oriented players directly rejoice for other players that they managed to beat some kind of record or fulfill a difficult goal in the game. It is most likely indifferent to them. It is important for them to take the place of this leader. It’s true. And in the end, they will also give a damn about their achievement, except for themselves. And to prove something there for yourself, this is an even more strange thing. If you can, then you can, you can’t – and you don’t need, there are other interesting classes. For the sake of meaningless trials, I see no reason at all.

And here literally at the same time this article and the video of Wes come out.

Thanks for the blog!

For 15 minutes now I think how to write an answer to a question from the title ..

On the one hand, I agree with you, and from all of the above, it can really be assumed that complex games are abandoned less often.

On the other hand, I will give examples from my “game” life.

Unfortunately, I did not play Dark Souls, this is not my genre, but I will make a reference to GTA: Vice City. On the conscience of the mission with a helicopter, a bunch of ruined keyboards :) When I ran into this, it was not an occasion to quit the game, because the GTA series is not about the difficulty, but about “Just for Fun”.

But in the FIFA series, the difficulty is the basis of the game, otherwise it does not make sense to play at all. But you can throw it because after some time it becomes dull, even online.

I remember that the first passage of Alan Wake threw it, because it was difficult for me and I only reached the moment where I was clamped on some kind of wooden platform
And then in waves I attacked evil spirits, and I was extremely crooked))

Super Meat Boy tried 3 levels and realized that my whole gamepad could still be useful to me.

Fahrenheit I threw during the mission with the runaway from beetles in the office, because the curvature of the hands and a little unrealistic control on the PC could lead to a nervous breakdown.

I want to say that the difficulty is not the main reason why I quit playing, but not the main one, why I started or continued.

Also true. Of course, as it was just a little mentioned – there are other reasons to play or not play, and this is fine! And yes, some games are polished to break you with management or just boredom. Difficult, but not the challenge from whom you are waiting for victory: D

But in general, the text is about those who play and constantly return for new pain. Because, as was said, the question of the type, interest and self -esteem. And just a corny desire. Some have excitement and challenge, while others have this is not the main thing. I tried to convey all this in the text, including different opinions of people

And many thanks for what read and appreciated! ❤️❤️

Super Meat Boy “treated” the game depression, which began just after he returned from the army. At that time, he was straight on Hype, since then it spun:>

But here, of course, it is important to note that there are complex games, but there are dishonest or those that are mocking you right over you (IWBTG, CATMARIO or what’s it there), I don’t want to touch them exactly.

Before, when I was younger, I also overcame and tried in difficult games. All Dark Souls, Sekiro, Surzh, Super Mit battle, Gostraner. There was an interest to go through them as an experiment on oneself: I can or not? But pass the second time already hell will you make yourself. And why? What I haven’t seen there? Now that I have become older, the motivation has changed. Why spend a few hours on the game if you can spend them on something that will bring real benefit? Study of In. language (will help in communicating with new friends), the development of your body (helps to give Lulei gopniks), study the computer. programs (help to earn more). No, I didn’t quit playing at all, I just play when there was nothing to do at all or is extremely tired of other classes

And about the fear of mistakes. To make mistakes is normal! Any experience is useful – both positive and negative. And all sorts of Seolslaiks teach us this. I was mistaken? It’s okay, try to change something in your tactics or equipment or pumping. And you will succeed! In life, everything also happens

It is important that it is interesting to develop in the game (which is already written). I can recall MGR: Revengeance, which I went to S Rank on the complexity of Revengeance (maximum). It was really to pass, and memorizing the patterns of the bosses was exciting, although it was difficult. It is not surprising that I got a ton of pleasure from this.
I didn’t have this in other games. No matter how I love the Hi-Fi Rush, I didn’t succeed in relying it in high difficulty, I just didn’t catch it somehow, although I went through it at the very light and got a ton of pleasure

Oooh, I’m just going to go through it. On average, it already gives not the easiest experience: D

This is very cool!

By the way, I went into her after Sekiro, because I wanted some yard of XD

So I went and bought a disc 360 box

Complex games are not like I love, but I often play, I’m always afraid that I will strangle and won’t take it out until I always get it out.

Yes, I painted a little that not everyone goes to professional sport or strives for medals. But some are really very important. For example, I love the dials in all games. More precisely, LULB receive them, as well as achievements. Иногда из принципа добывала доятижения, которые есть у 0,5 игроков xd

Yes, there are people who do not play for achievements and so on. Well, or do not fall into the line of the buzz from the achievements, again. I had an opinion of 2 psychologist, with a slightly different vision of vision, but she did not want to become an expert. There she also touched on the theme. I no longer began her words on my own behalf, because I left it a couple of sentences + opinions of people who also show the difference between all of us

In fact, the thesis is this: who plays for achievements, victories, knows which game begins, specially increases the level of complexity and so on (enjoys this) – rarely abandon complex games

And which is the video, I missed? And I prepared the article for 3 weeks when I finished past material .

Only now the article says not only about Souls. I’m very sorry that you went through the article superficially. Journalist material, all articles have been studied before writing. In addition, at least 3 psychologists and 30 players have been interviewed. If you need where to pour your grunts and resentment for something in life, then I will really ask you to bypass my blogs so as not to spoil the mood of people. Thank you

And the UES year .
There is vidos about the most hardcore Achivka, a man sold his soul to MGS4)

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How I violated the self -isolation at 6 in the morning to shoot the beauty of the Leningrad region

It’s funny, I remember exactly that I saw a couple of blogs about travel here, but there is still no section with the accompanying theme. Who am I to change the rules? In short, let there be a personal blog, there is no.

All greetings! Long Time No See, how to grind.

Honestly, my memory is unlikely to help me remember the theme of my last blog, and laziness will not help to climb and watch, so I will accept myself for a given that it was long and not true.

Since then, a lot of time has really passed, much in life has changed in terms of location and weight. The first is for the better, I will keep silent about the second, perhaps. And one hobby was added – to saw the video (still not flying and passing and not stream) about where I visited and what I saw. Honestly, it turns out so far shitty, but thousands of repetitions can quite give a result if you repeat not mistakes, heh. In addition, you need to travel, and not share beautiful places with those who were not there, well, it is wrong somehow. :)

TOKSOVO, Len. region

There. I repent, I https://nonukcasinosites.co.uk/anonymous-no-kyc-crypto-casinos/ do not remember the tag to make pictures with an album

Everything written below and above is not advertising or not. © Jason Stetham
The first passion – flights on the drone. While the ruble was still strong, like the ice last winter, fork out at Mavic mini. Yes, I am aware that dear, I put a lot of dinners on it. In general, this is exactly this baby-this is a kind of curtsy sink-tolling-call what you want-towards our legislation (and maybe some foreign), according to which, everyone should register their drone in the FSB and the Federal Air Transport Agency, if this very drone weighs more than 250 grams. And Minic is exactly 249g. =) Of course, they are unlikely to be played, if he flies over some military unit, but I, of course, will not test it.

I will not say that I have been so full of my knowledge that, as a real speaker, I can shoot down mosquitoes and seagulls, but I still found a couple of capital truths for myself:
1. Fly in a strong wind (hello, flax. area) better not. Still, 249 grams of weight make themselves felt, and it is sad to watch how the poor car is carried away by gusts of wind akin to underfalling a causal place of 30k rubles.
2. It is better to familiarize yourself with the place of future flight in advance and make sure that there are no military units, aircraft and everything that can radiate radio waves. The interference quickly unhook the drone from the remote control, and then it is left to itself, maybe to the south to fly away to winter. Once I scored on precautions and took off next to one military unit (Comrade Major, I did not know the word that she was there), I flew a little and then the remote controls: “Alarm! Strong magnetic field, I can’t do anything, shaf, everything is gone!”. And the drone began to move away from me. By a happy chance, he again managed to catch it with a remote control when he had already dumped from me 700 meters at an altitude of 150.
3. This is because then I scored to configure the parameters of returning home, if the drone suddenly loses its connection with the remote control. Useful thing.

And the rest, if you have a developed feeling of beautiful and you are able to see beauty around – forward. :)

First of all, the first thing you were aircraft. With air, sorted out, we return to the ground. Further, the question arose of shooting everything that is unprotected to remove the drone – our mortal land. No, theoretically, you can not start a rotor room, but simply carry it with you as a camera, but this, for me, is a slightly indian old. :) And if you take into account that when walking, the hands are usually shaking, and the picture is very unstable (because who is generally sober up behind the wheel), there was a desire to find something that could at least minimize the shake.

And then Osmo Pocket came to the rescue. Well, yes, fanbo dji. I know that there are a huge number of stabilizers, suspensions and modern phones have very good software stabilization, but this is not the wrong feeling, you understand. Plus, while you are fading the suspension, while you hang a phone or camera, face or anything beautiful can end on it and it will be more fun to spend more fun. And as the classic correctly remarked: “I didn’t post – it was not” © Svetlakov.

And he took out this miracle foul from his pocket, made a “pumpk” and that’s it, you are great. Damn, really everything described sounds like fake correspondence in VK to prick anything, but no, I just tell. :)

Of course, looking at the dimensions of this stick, we can draw conclusions about the depth of sharpness, saturation of the frame and the size of the matrix compared to absolutely any, even more or less budget mirror, but nevertheless, its declared functions-4K in 60FPS, she calmly makes. Another question is whether there is now an overwhelming number of people who are on an ongoing basis watching rollers in 4K? I doubt. :)

I didn’t come to boast here, but rather to share experience, if someone needs it, and also gain experience from those who are engaged in shooting and installing the video much longer than I, because I am more than sure, you are here and there are a lot of here. :) So far, the blog is more introducing more introductory, so if suddenly the topic is interested, I can describe in more detail. I’ll probably supplement this blog, so as not to pockets too much, still not for this.

Well, in fact, from the name of Blozhik, you realized that I was walking on the street, while it is raging yourself, you know that. I hasten to reassure everyone: the trip was at 6 in the morning, when there was not a soul outside, in my car with tightly torn curtains. Even on the windshield, so that.

And now what happened in the end:

Any criticism is exclusively welcome in terms of “curve installation”, “Cho hands are shaking”, “Normal plans or could not find” is exclusively welcome with a description of how to do better. :) Well, or any at all, okay.

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The history of visual novels in Russia. To the “endless summer”

The Russian Game Industry is not the best times, and this is a universally recognized fact. A slightly different, but no less deplorable situation occurs in it with an industry of visual novels – we do not have so many high -quality projects that are able to compete with the Japanese, but even to get closer to “Infinite summer“. But few of you know that the “endless summer” was not the first full -fledged visual novel created by Russian -speaking authors. Today we will go into the past and get acquainted with the oldest novels produced in Russia. Fasten the belts, we take off!

Once again, to talk about where such a specific genre originates from fromVisual novel“, We do not see the point. Moreover, we already have a whole cycle of videos on this topic. Similarly, it makes no sense to talk about what contribution “Endless Summer” has made to the development of domestic game construction. Let’s move to the end of the nineties when Russian -speaking players slowly mastered the worldwide web. Around the same time, the series began to gain popularity among the child population “Pokemon“Who was shown at ORT, But they cut off, one might say, on the most interesting episode for unknown reasons. Perhaps it was at this time that the first large anime scores, festivals, especially active users of personal computers began to emerge and began to timidly get acquainted with the previously unprecedented genre. There are no more detailed chronicle of those years.

And now – a small check for the Oldfall. Do you remember such pirate offices as “Fargus” And “Akella“? It is possible that yes. Rumors that these organizations have been branches of each other for a long time. Another unconfirmed information says that after the closure of Fargus, some of its translators went to work in the new Akellla unit called “Flight of the navigator“, Which was engaged in the implementation and distribution of pretentious quality games. If you believe information from the foreign base of visual novels Vndb, This sub-public is involved in the release of such a monster in 2006 as “The first Russian anime-crop“Under the name”Book of the Dead: Lost Souls“. In addition to the “flight”, a certain studio also indicates in the column “developers” I Turned Into a Martian!, Nothing is known about the activities of which on the Internet-it is possible, because in the future it is reorganized into something else. But let’s not run too far forward.

What was the first officially documented visual novel of Russian production? She was not a masterpiece, but could pleasantly surprise with graphics, something similar to Japanese, as well as atmospheric music and sounds. As for history, but it is not so impressive, even if it is executed by references to Howard Lovecraft, But purely out of sports interest, you should get acquainted-after all, the first domestic short story. Maybe in some places underestimated, but this is normal – there was always a special attitude towards anime in Russia ..

And here we will make a small twist, since we need to reveal the other side of the early Russian visual novel. In addition to the brilliant works of Lovecraft, enthusiasts were not already disdained to interpret the Japanese pornoaltics. So, in 2008, Dodzinxi-Ninella appeared “Conscious distortion»Based on the legendary series Neon Genesis Evangelion. Of course, there was no question of any commerce – a short film adaptation of the fan fiction was created by forum users Evangelion Not End And posted it online. However, with one game, the authors obviously did not want to limit themselves;Their stream of consciousness more than two more novels, interconnected by a single plot, as well as skillfully – by the then standards – operating the canonical images of the characters of the “Evangelion”. Here is a brief description of the trilogy with a miracle of the preserved site of the authors:

“A series of games consists of three parts united by a common plot, which originates in the 16th series of the original series, when Shinji falls into the shadow of the angel Lelia. From this moment, a ball of dark and confusing stories begins to unfold, which are rooted in the 90s, a few years before the second blow.”

Of course, the developers were not only inspired by the “Evangelion” – some gameplay chips were spied in the universe Silent Hill, And it was precisely because of them that many players had certain difficulties with passing. No less impressively sounded the music from the short story that a person wrote in the group of the VK project signed as “Akira Yamaoka 2.0“. Some of his developments for “distortion” sounded in the release of the program ”Man and the law»From March 1, 2013. Can this be called an achievement? I don’t know, I don’t know. The authors themselves consider their work completely completed and do not deny that everything described could happen between the 16th and 17th series of the original series.

Let’s get back to Akella. Rather, to the games from her wards of studios. Without making bitterness from the “Book of the Dead”, I Turned Into a Martian! take a break, and in 2007 they return under a new brand – Dreamlore Games. And in the appendage they present the short story “Red cosmos“, For the promotion of which a rather aggressive advertising campaign was deployed. On the cover of the DVD edition of the game, a proud verdict flaunts from the popular in the zero magazine “The country of games“, As if hinting that every self -self -respecting anime.

And, in fairness, it is worth recognizing that in comparison with the “Book of the Dead”, the developers significantly pulled their skills and were able to use them in a new creation. They also did not open from the first pancake – in one of the plot scenes of the Red Cosmos there is a fairly noticeable reference to it. But what is the new Dreamlore project so hooked domestic journalists?

The plot of the game sent us far to the future, where we will plow the open spaces of the immense cosmos on Soviet shuttles. And while the Earth calmly and peacefully exists, outside its borders between the two fractions, the USA and the USSR, fierce battles for each comet, an asteroid, and sometimes whole planets are underway.

“During a skirmish with superior enemy forces, the light frigate“ Yuri Andropov ” – on which the game takes place – is forced to retreat from the battlefield on the command of the command and hide in the hyperspace. The damaged ship is in the poorly studied sector of space, where something strange begins to happen with the exhausted and desperate crew. Namely – a computer game!”

- reads a description of the game on her official website.
The main problem of the game is dialogs. They are unbearably boring;Even the scattering of famous dubbing actors do not pull them out with their variety of emotions. Graphically, at that time, “Red Cosmos” did not look so bad, but it was stylistically like a mixture ”Star track” And “Star Wars“. By the way, does it seem to you that the developers scooped up from here Mass Eff … yes, not, nonsense! In general, despite a bunch of problems, both technical and plot, and with graphics, especially “red cosmos” was quite warmly met for the Bezrybeye, who was reigning in the Russian -speaking segment in those days in the absence of sound competition between the authors of graphic novels. Come out now, he would probably have been waiting for the fate of, say, games from Dagestan Technology – We think they understood the essence.

The next 2008 year was a turning point for the culture of anonymous imageboard, because it was then that a group of visitors to Yuchan gathered to create “Eroge with Muscles“, And a little earlier abroad, on 4Chan, The team formed 4leaf Studios. But there were several more years before the releases of their projects.

In the same year, according to the official catalog of games on the engine Ren’PY, The first Russian-speaking game on it-a novel-victor “came out”Then hee: remember everything. Victorin for survival“. Despite the declared genre of the visual novel, at first it really justifies it, but almost immediately the protagonist meets the heroines of the comic book “To & hi“Who take turns asking him questions. It is advisable to answer correctly, otherwise it will not end in anything good. In this case, the short story justifies its original name – “Victorin for survival”. But periodically between questions they will slip scenes of the interaction of girls both among themselves and with the player. The ending of the game will depend on the degree of involvement, as well as sympathy for each of the characters – in principle, a familiar scheme, plus everything is not like that and new. The minus, perhaps, is that this quiz is designed mainly for those who are familiar with the first-first comic book. True, this did not prevent reporters from warming it during the show at Voronezh anime festival 2009, as well as to find another project in the future – now more similar to a visual novel.

Returning to the topic imageboard. At the end of the zero what Dual, What Yuchan, experienced a stormy flowering of their popularity. Many fores, memes, masks and other folklore, today everywhere everywhere used by the younger generation that did not find those “golden” years, came from there precisely. From there, the mini-games that entered in 2010 in the collection reached the present day IICHAN CLASSIC FOND. At different times, the hands were attached to their creation, noted as “infinite summer” co-authors, in particular, IRABU, Cun artist And Lolbot. Separate mention will probably deserve mini-games UVAO 1, UVAO 2 And UVAO Forever, which is the adaptation of the very fan fiction, subsequently and gave rise to Girl-cat from the southeastern administrative district of the city.

But there was another attempt to create a visual short story purely for his own, under the name Project Namae. The artist-kun, lolbot and also, most likely, were also involved in its creation, Maxim Smolev. The development of the project was carried out at the turn of 2007 and 2008, but very quickly curled up for unknown reasons. After the drain of the draft in 2009, it became clear that many of the ideas migrated in the end in Erog with Muscles, the development of which started on May 14, 2008. But this is not even important in this whole story, but the very fact that in the next few years Dual And Yuchan gathered around them the entire progressive audience, which one way or another observed abroad novels, not forgetting to follow the local ambitious project. But we will return to this topic. In general, it turns out that even trying to abstract from the “endless summer” in this story, we involuntarily mention it again ..

But let’s return to the official Russian https://24-casino.uk -speaking short stories. In 2009, Dreamlore Games, like Akella’s parental enterprise, was not the best time in its short but rather bright career. The publishing house suffered losses due to failure localizations of good games, as well as investing in an unofficial sequel of the series The Disciples. Dreamlore was also indirectly affected by the short -sightedness of Akella and its spontaneous misses, which was reflected not only on the quality of their new game, but also on sales. The third and, not surprisingly, the last project of the studio was the short story “Evgeny Onegin“. Young viewer will probably ask: have they really encroached on the holy? Almost.

Despite the fact that even in the main menu it is written that the game is based on a cult novel in verses written Alexander Sergeevich Pushkin, We are offered a completely different, more strange story, similar to the nonsense of schizophrenic. The protagonist, in honor of which, apparently, was named the short story, comes to the uncle’s estate, the other day of the deceased, and almost immediately becomes a witness to some uniform insanity, turning into a crossover with the Turgenevsky “Fathers and children“. Doctor Bazarov, living in the estate of the Larins, along with the stepmother Tatyana Larina They conducted terrible experiments on zombie peasants … If briefly, at the exit instead of the plot, a certain substance turned out, which ends with fanfares and the inscription “Congratulations! You just killed Lensky!»At one of the endings. The graphics also look no less strange – the characters are not like the primary sources, and they are drawn very strange and incomprehensible. There is also a voice acting in the short story, but it is not worth talking about it – it is felt that the actors were not at all involved in the process, which is why they did not trite the roles assigned to them. In a word, “Eugene Onegin” is an indicative example of what middle -level gaming studios feel, while in agony, attack with the publisher. Dreamlore Games, having failed this release, quietly closed, and Akella, stretching for another two years and rehabilitated a little thanks to cooperation with Ubisoft, announced bankruptcy in 2012. After the case with Evgeny Onegin in our country, none of the professional gaming teams was no longer taken up for the development of projects in such a specific genre. The Dreamlore activity still remains a mystery. What it was: a banter over Japanese colleagues or a desire to earn easy money on hack?

As we noted above, about a hundred records on releases of various short stories in Russian until 2013 have been preserved in the foreign base of VNDB visual novels. Contrary to the desire of many of our viewers to pay attention to each of them, we want to note this: most of the short stories presented there do not fit into the genre frames according to various criteria. Often this is a transformation of some famous works like “Flying ship“From the studio”Locator” or “The other side of the fog»Based on the book Stephena King From the illustrator Alexei Galanova. Some novels regarding graphics or gameplay solutions do not fit into the genre, being for the most part quests or adventure. And some were completely erased from the memory of the Internet, and the mention on VNDB is all that remains of them.

But it is amazing at what rise began to enter the RUVN sphere in 2012-by the way, it was then that came out Katawa Shoujo and almost instantly reached the Russian -speaking reader in a completely translated form. The quality bar was raised much higher, and the authors had more extensive access to the Japanese classic of the genre, and indeed, the understanding of what it was from himself gradually came. True, not for everyone, and many still do not know how to create novels correctly.

The first competitions between developers-enthusiasts are slowly arise;In 2013, the Vanguard is getting up the event gaining the first audience “Micro“, Which has been well accepted and is still held every August. The first bloggers-recallers of short stories arise, among whom Terons And Himari, Later responsible for creating a site Anivisual.Net. The townsfolk begins to pay attention to the genre, but so far it is not as closely as it will be in the future.

The late Neolithic projects in the history of the development of Russian -speaking short stories include an unfinished game “Pink thread»On a series of comics of the same name from the artist IDLE ANTICS, “Tulpa: Games of imagination»From the author Mikhail Zinchenko, He Mideri; Winter Tale – The scriptwriter’s debut Dreamtale as part of the future Soviet Games, and in general in the field of writing novels;as well as a novel “Resonance 0“, Which, taking into account the amendments and reorganizations, is still under development. Probably, at each of these projects you need to stop at least briefly.

The “Pink Thread” is an experimental project based on the manga of the same name, which tells about the difficult relationship between the girl Larisa, The prototype of which served Dull-chan, And her friend Alice – It is easy to guess whose features she adopted.

“The heroine is waiting for a meeting with her past, and the school will not be the most common. But all this will be later. Now it is much more important for her to figure out what is happening with her heart. “

-This is how vaguely the annotation of the final alpha version of the novel, which saw the light on March 8, 2012, looks like this. The reasons why the author did not finish it, we are unknown, but it is worth noting that the manga still lives, and as of November 2018 there is more than seventy issues.

About “Tulpe”, in principle, has already been said a lot. This is a very gloomy mystical and psychological thriller about a schoolboy, because of the inability to be with her beloved classmate creating inside her subconscious Tulpu, endowed with her appearance and character. But you can’t joke with such things, and during the plot the protagonist understands this more than. The final of the story is sad, but it contains some tank for a continuation, which came out in the spring of 2015 under the name Your Endless Mind.

“Resonance 0″ is just part of the story that is still in the development of the team Promus Studio. Plus, we periodically report on the course of its creation in the news heading, so it is unlikely that it makes sense to even closely disassemble its very old version.

Winter Tale against the background of the presented short stories looks much closer to that short story that three years later will divide the history of the genre in Russia into two different periods. Largely, due to the fact that the same authors worked on it as the “summer”-however, the action of this small short story takes place on the eve of the main holiday of the year, in winter. Separate contrast give sprites that the artist worked on Arsenixc, as well as topics written Viruzz-Kun. The short story, recall, was the first serious scenario work for Anton Arkatova, He Dreamtale. Today he almost finished work on Love, Money, Rock’n’Roll, And then, in 2011, he also wrote lamp stories about the pioneer camp in another reality and tried to correct the flaws of previous scriptwriters “Eroge with Muscles”.

And then we got to the final part of our story – in fact, the release of the “endless summer”. The consequences of this event are well known to everyone: the general popularization of Russian -speaking short stories even abroad, hundreds of modifications of varying degrees of lousy, an influx of new authors, including artists, cosplayers, musicians and writers. And most importantly, but controversial, perhaps – this is the separation of the once unified team “Eroguev»For two parts, which are now engaged exclusively of their games. Since this stage has not yet ended, and did not appear on the horizon of the novel, which is close to the quality of at least BL, but as a maximum-to any classical Japanese history, we put not a point, but only a meaningful multi-area ..

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Infinite summer, eh … Honestly, I am neutral about this game, but not to recognize the fact that it can wake up, of course, certain feelings cannot be denied. Since the infinite summer is an attempt to show an alternative, let a short but desired alternative to the present in which a person can live. And the main thing is that it does is sending the hero to the past, as if restoring the opportunity, the opportunity to catch up, reveal the feelings that I felt before. As for me, health and sincere love, another, yesterday, you will not buy someone else’s person for any money. And the game is just about this, it is, as it were, about love, about the first experiences and and all that.
But over time, you understand that a lot of screens or just stupidity, and over time, the need for Lyubovi disappears if it does not disappear at all. This is bad, and others affect this, and you yourself help you. So it turns out, and nothing can be done. After all, even I realized over time that this is not necessary, and even my craving for another person is a shoot from the essence of which I am. Eh ..

It’s strange, you come here, try, you write a blog about the short stories, and such a monster comes to you in the commentary and something is rubbed there in a slurred. Hmm, it happens. I hope you are a decent person and your blog will gain a mountain of pluses, yes.

Hello, but what about the epic “Stalin vs. Martian”? Dreamlora closed only a few years later (and revived not so long ago).

The Dreamlore activity still remains a mystery. What it was: a banter over Japanese colleagues or a desire to earn easy money on hack?

I would not say that on the visual novels in the zero you could earn easy money, even on hacks, although no, it was still a very specific genre. Regarding Dreamlore-definitely, all their activities are one big stem (just look at their website and sites of their projects, this is delightful) + judging by what is known about the studio, it consisted of people who already worked in the game sphere in parallel, so that the Dreamlore was unlikely to be the main.

OSS, again condemned with fact, “Stalin against Martians” was released in April, “Eugene Onegin” was released in September. Strange, it was postponed in my head that on the contrary.

I look at these screenshots, and I think why it looks so familiar. Then I remembered, because I played a miracle on Java, the devil knows when and even passed, lol

Also, the Evangelion Not End port was also on Java, but I did not play in it because in principle, in principle, I was not a sign

But what about the “non -Japanese” visual novels? Leviathan: The Last Day of the Decade turned out to be very original both in style and in everything else. In general, the phenomenon for this genre in Russia, as for me.

True, she came out in the same period as the “summer”, as far as I remember.

It is also worth noting that they reorganized in Kremlincorp – Infa about this, including on their new site. When a video version of the article was created, it was also taken into account.

I do not cease to catch Keki from the fact that the infinite summer was originally planned as Erog with masks, which can now be found only in mods.

There are plans to tell about Leviathan in another material that will affect the already domestic short stories after BL. When it will be, I do not presume to predict.

I, too, remember, the first thing I went to this route – the girl is quite stagnant, and if you play passively, it is easy to go to her. As for the choice at the very beginning: he seems to roam in several rubles and in true ending, if it is already open. Here the exit to the ending depends on the three factors:
1. The number of points score. The game has a hidden counter that gives or takes one score from a certain girl for a certain choice. I scored more than 6 – an exit to its root opens, did not get 9 – there will be a bad ending. Sometimes the elections contradict: if you refuse to argue with Alice, for example, you will get a score from Lena, but you will lose from her.
2. Choice in a key fork. The game has several fork, like a campaign at the end, the choice in which leads to different routes (in the presented example, you can go to Lena, Glory and Ulyana, if I remember correctly).
3. The number of open endings. Not all endings are available by default (the same Ruth Miku will not open on the first passage).

The first text review, which was interesting to read from the chal and to the end, plus learned something new. Respect)

The first time I went through this short story, I had the same impressions.
Of course, knowing that there were all kinds of “red cosmos” before her, she still seems like a small masterpiece.

I bought a disc “Red Cosmos”. Then I even liked it, but this was my first visual novel! Now it looks complete UG in terms of the plot, dialogs and drawings.

Oh, here you’re right: I have a heart of my heart when passing the group of SG Ruta Miku/Masha. And their ruts were printed in memory.
Yes, moreover, recently for a pickup (I just had an advertisement, it is itself!1) I saw a post in which the guy wrote that he had recently experienced several very difficult events (like the family died), and he found comfort in, pam-pam, endless summer. As a result, he earned dependence on him, especially Miku, and could not come to terms with the fact that the world is unreal and he could not get there.
In short, BC really knows how to hook for the living.

Well, BL is not so straight and high -quality, of course, the music and the visual there are really chic, but the script came out rather graphomaniac and in some places ridiculous, this act of Lena in a bad ending simply came out of anything and looks pretty tinted, given that at the end it was shown quite a bold one at the end. And if you rummage on the internet and find snatches of the early version of Hentai scenes with text, you can do not care about your voice so good. The typical problem of short stories with routes also annoyed, when you constantly have to squeeze for a long time until the moments that I have not read, and unique for each route only 2 last days, which is not very. Perhaps really, against the background of the RUVN, it looks very good, but against the backdrop of Japanese short stories and katava, it loses greatly in scenario

In general, Russian, and indeed, the CIS-Ov, introduction of that period has a common feature-they, damn it, almost never lived before the release! Demos were produced, and then Bryak-and Tyu-Tyu.
I remember, for many years I have been waiting for the “already about” the release of the “Lesoor”, based on East Slavic fairy tales, but in some kind of technomagic setting:/

I believe that it can be mentioned in the future material and the work of a fairly good author of Mitredel, namely, his magnum vene is a cycle about demonologists, which began in 2013, “6 nights in Chernavsky”. In my personal opinion, these short stories are TOP-1 in terms of the quality of the text (but not always in the quality of the plots, although this is already a taste) among Russian short stories.

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history-of-piracy-part-4-1

The history of piracy. Part 4

In the previous part, I examined the formation of piracy of free and cape.
And in this part, the “Golden Age of Piracy” will be considered in detail. Which began at the beginning of the 17th century and ended in the middle of the 18th century. This era was the culmination of the development of piracy in the Caribbean, and the nearby space (although the gentlemen of good luck were spent on both sides of the mainland and both north and south). It is this time period that is most often displayed in cinema and literature, and of course Assassins Creed 4: Black Flag, which inspired me to create this material.

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(There was a Flash player, but since 2020, Flash has not been supported by browsers)

The development of piracy formed several societies on the islands of the Caribbean due to its borders. They had their own distinguishing features, although they were engaged in the same … robbery. As well as the trade in the loot, although cattle breeding and other little things also developed, but it was armed robbery that was the nutritional power of these communities. Even before the sea robbery in the Caribbean accepted significant sizes, on some islands there were groups of bullshit hunters, into which sailors-mattresses, disappointed immigrants and other losers of different varieties were united. Cattle was brought to the New World from Europe.

Bukaners traditionally called forest hunters from French settlers (mainly Normans), who settled at the beginning of the XVII in. On the Islands of the Spanish crown in the Caribbean. In a broader sense, Bucaniers began to call hunters for wild buffaloes and wild pigs engaged in this fishing to “get the skin” and “sell meat”. Bucaniers were armed with flint muskets with long trunks or squeaks with lead bullets. The shots were carried out by a handful of round bullets poured into the trunk, and due to the strong return of the musket, it was necessary to shoot from it not from the shoulder, but from the hip. I must say that bucaniers preferred not to use a gun during the hunt and tried to take the booty with knives, machete and Corsair sabers with a short blade –
Manschetam. It was impossible to survive alone in the forest, so the hunters united in small fraternal artels, five to six people, and led a relatively sedentary lifestyle.

Creating a kind of male artel, and where women were closed, bucaniers spent most of the time in the forest, visiting settlements, only to sell meat and skins prepared during the season, to have fun and replenish tobacco reserves, canvases,
bullets and gunpowder. Gloomy rumor went about these most skillful arrows and skillful breeders-bakovo breeders as those who did not know and desperately cruel thugs. “They say that it is better to stay on galleys for three years than to serve with Bucanier”.

Bucaniers, settling in the territories belonging to the Spanish crown, behaved in a businesslike way. They did not recognize the local authorities, did not pay any taxes and conducted smuggled trade with the local population, violating the Spanish colonial monopoly.
Islands of Bukanyarov (Tortuga, Espanyola or Santodoming (modern. Haiti), Nevis, Saint Christopher), these small “habitat” of wild hunters, were under the constant threat of the invasion of punitive expeditions. The struggle of the Spaniards took on a particularly fierce nature
Against Bucanie on Espanyol, where the real partisan war unfolded. Unable to break the resistance of forest hunters, the Spaniards began to methodically exterminate cattle in order to deprive bugans of sources of existence. Thus, the Spaniards only strengthened their hatred and provoked bugans to do piracy.

Of course, in connection with a large influx of immigrants from Europe to the Antilles, the national composition of the population changed there, and the classes of local residents diversified. Gabriel Deben, for example, specially engaged in the social history of the French Antilles, emphasized the mixture and cosmopolitancy of their population, among which was full of Genoese, Flemings, Dutch, British, Maltese, Piedmontians, Liezha residents, Spaniards and Irish. People of various professions, they recruited to the islands and sometimes did what they would have to. Among the representatives allocated by the historian
We discover various professions and agricultural workers, and builders of residential buildings and fortifications, and carpenters, and metal handlers, and workers on sugar plantations, and cooks, and shoemakers, and cakes, and healers, and heaps. As the social spectrum of life on the islands expands, colonists engaged in bucany in the forest were increasingly separate and formed some marginal communities. Going to the “big land”, somewhere in the wilderness, they temporarily lost their social ties.

At the same time, among English -speaking immigrants and vagrant sailors there were still
One concept close to the French version “Bucanierism”. They began to call the island hunters “Kau-killers” (“Cows slaughterers”) and considered them the most exhausted among a variety of population of West Indies. The most terrible punishment, for example, was to leave a victim on some shore, where these young people lived nearby. The British “Kau-Killers”, the “relatives” of the French bugans, in fact, differ from them only by the name, because they led the lifestyle and were also in one person with smuggles, pirates, meat boards and armed heads. As well, however, like the “lumberjacks” of the bay of Kampache, among which in 1675–1678. The young William Dampire was clogged. In general, it is natural that since the 1680-1690s. The word “Bucanier” almost everywhere ceased to be associated with the profession of a hunter and now designated a person who went into the sea for the purpose of robbery. Hence the widespread use of the concept of “bucanier” on a par with such as “marine robber”, “pirate”, that is, with those who pursued and robbed merchant ships for the purpose of profit.

So, “Bucaniers”, “Hunters”, “KAU-Killers” were not the only hostile Spaniards by the social group operating in the Spanish Islands. No less threat was melted with the so -called “Flibusters“. The abbot Charlesaa describes this free audience, tormented by the mixed sense of bitterness and pride: “Apparently, among adventurers … those who called the flibs, not the most honest people were, and there was nothing more terrible and at the same time more insignificant than the dangerous army at the time of its emergence. The first people who have chosen such a way of life had neither a ship, no equipment, no lotion, no provisions: courage and ingenuity in a short time filled up all the missing. They started by united and formed small communities “.

The unique robber world of West India gave them another amazing name. Adventurers, adventurers, thugs, hunters and killers called “coastal people” (“Gens de la Cote”) called themselves only “Coastal Brothers”, Masted in the unspoken association of robbers with unusual and harsh laws and the Pirate Code of Honor.

Beautiful arrows capable of taking off with one shot of sailors ruling sails
They deprived the attacked ship of the opportunity to maneuver and, picking up from the windward side,
We went on boarding. Relying on the unspoken, and during the war and open support of the governments of France, England and the Republic of United Provinces, interested
In the capture of the Spanish islands of the West Indies, Bucaniers and Flisters turned into a powerful
weapon in the struggle for the colony. On the example of “groupings” of bugans and filibusters, it is clearly seen to which the “division” of the social space of the Antilles in Europe was formally carried out in formalized. Awakening the detachments and bucks and filibusters of the armed armies, which acted separately and from time to time united for the “war” against the Spaniards, the authors of that time thereby created a certain social structure, which was built in the framework of the mechanistic logic inherent in the era.

Goethe “Faust”
A few ships went;
Now in your harbor
There are twenty of them. We were a lot
Hard: You see their fruit yourself.
In the free sea, the spirit always
Free;Slow down, disassemble –
You will not become: you have to safely take!
Either catch fish, then ships;
Soon I had them three,
Then four;There, taking it
Another ship, owned five;
You have the strength, so right!
Only our pocket would be packed.
Who will ask how our cargo is obtained?
Robbery, trade and war –
Not all the same? Their goal is one!

(Translation n. A. Kholodkovsky)

In the XVII and XVIII centuries, the sea robbers were not often resolved in the open Atlantic-the Ocean poor wasland could not offer them truly comfortable strongholds. The basing on the European coast was unsafe for corsers. Therefore, they began to nest in the Caribbean, replete with secluded islands, as if by nature itself intended for the shelter of pirates.

In this matter, the pirates borrowed tactics from the military or their eminent colleagues such as Francis Drake, who have mastered the skillful creation of pirate bases on secluded islands that were not inferior to military forts.
They made plans at such bases, prepared raids in Spanish settlements, shared the loot and an experienced sailor could always give a good advice, and the group sent for reconnaissance brought the necessary information about the location
the port, the secrets of the location or found on the shore of the Allies: Indians, Negroes or the same thugs ready to take part in the attack. Any pirate operation certainly suggested a kind of preparatory stage, which means a temporary reserve and good
island or coastal base.

Islands play the role of a kind of relay wand. “Clinging” in one island, the sailors passed to nearby land, and so on, until they arrived at the port of destination.
Actually, this largely reduced cabinage swimming, such as trade in the Mediterranean Sea. The Spaniards reproduced a similar system in the Pacific Ocean. For a long time, their trading ships during crossings along the South American coast, from Chile to Panama, experienced considerable navigation difficulties.

A significant value of the island in the eyes of the bugans gave the features of the landscape surrounding their anchor parking. Only two harbors located in the eastern part of the island were suitable for the “refuge” of the vessels. Rivulets flocked into convenient rocky bays, supplying the pirates sheltered here with fresh water. The neck of the bays was covered by rocky protrusions that allowed small forts to keep the entrances inside the harbor, but the impregnable mountains rose from the West, approaching the shore itself. “Fifty people could hold out here against a thousand,” Dampir stated with satisfaction, recalling how five pirates from the Davis team defended the inviolability of his “den” from the attacks.
And there is no need to confuse such lamps with the “pirate republics” such as Tortuga, which will be discussed separately.

Nevertheless, sea robbery could not bloom here with such a magnificent color, if not for the political intrigues between Spain, on the one hand, and England, France and Holland – on the other. Indeed, at that time, during the rapid development of the European bourgeoisie, it was sometimes difficult to find the difference between trade and an undisguised robbery. To weaken their sworn enemy – Spain – the British and the French supported the Caribbean pirates, or at least did not repaire them to obstacles.

By increasing cooperation with England and France, “cape” developed, and over time, entire pirate republics were created under the protectorate of England and France.

1631. On the southern coast of Tortuga, part of the most Mammary company, consisting of one and a half hundred bugans, filibusters and colonists, which was thrown out by the Spaniards from the island of St. Cristopher, landed. Tortuga was known to them long before that and the French called the island of the new Normandy. Bucaniers who hunted on this island found a shelter
On Espanyol. They built a small village on the southern shore next to the harbor, divorced the plantations of tobacco, sugar and indigo and began to go hunting and to pirate raids for the “big land”, that is, Espanyol.

The appearance directly on the route of the Spanish fleets of the free community of bugans and filibusters seriously concerned the royal administration. The robbery nest that formed on the coward turned into a serious obstacle to the delivery of American gold and silver to Spain and melted a constant threat to the king’s possessions in Cuba, Puerto Rico, in South and Central America. Pirates from the cowls had a wide network of secret refugees scattered in small islands throughout the Kariban Sea, from the desert bays of the southern coast of Cuba to the labyrinths of the Bahamas and the wrecked islands. There were organized ambushes that laid the trading ships, from there they set off in search of the Spanish ships with the treasures of America who had lost from the course. Tortuga also had its own food base, located on the Greater Earth neighboring with the island, Espanyola. It was separated by a small 10-kilometer bay from Tortuga. Bucaniers who went to Espanyol for hunting wild pigs and cattle turned the island into the center. The Spaniards have repeatedly made attempts to get rid of uninvited neighbors and conducted punitive expeditions on Tortuga and Espanyola. They destroyed the Bucanier villages, burned forest huts and organized a livestock extermination of livestock on the islands. However, the measures of the Spanish authorities, who sought to survive from the island of the “hunters” who were falling there, did not take success, because, sensing danger, the forest tramps simply left with their belongings deep into the island and “dissolved” among the nearby
hills and rocks.

In January 1635. The Spaniards decided to put an end to the gangster village and sent a punitive expedition to Tortuga, led by Don Rui Fernandez de Fuenmayor. With his 250 soldiers, the Spanish Grand landed on the island, finding about six hundred settlers of both sexes there. He resolutely cleansed the island of this “badge”: he hung all men who came to his eyes and took out women and children from him on his ships. He burned the village to the village and, honestly fulfilling the assigned mission, left in the opposite direction. Three years later, the Spaniards again ravaged the island. It seemed that their problems with Tortuga were over. But it wasn’t there! Set Europeans flew to Tortuga, like bees on honey. As we have seen, the “glorious” island has already entered the orbit of the interests of England and the Providen company and for some time after the Spanish “Triumph” was under the control of the British who squeezed the French. One of the natives of Albion, Captain Willis, enjoyed such a great influence on Tortuga that he changed
local rulers like gloves. In 1640. On the island, who came from Nevis with three
Hundreds of settlers “Captain” of the coastal brothers Roger (in some sources – Robert) Flood.

But the French did not doze off, who were so easy to take up positions on Tortuga. As a result, the colonization process carried out in the 1630–1640s. The joint -stock company of American Islands led to the appearance of rather autonomous French settlements in the windward islands, the power over which was in the hands of private individuals or relatively independent of the company of rulers. All these rulers needed military power that could help them defend their own interests in the struggle with both their rivals and the local population. And it is not surprising that free flibs have turned
In that trump card, having received which, it was possible to succeed.

With the gradual stabilization of power and the destruction of the “kingdom of unrest” so hated by Louis XIV, the state in the person of the young king, demanding humility from subjects, began to take away the control levers of management to their hands. In this sense, the events in the Antille Islands were crowded with changes that took place in France. Repressions began, and the local kings ceased to be invulnerable, counting on remoteness from the metropolis.

As the intervention of the Parisian authorities increased in the economic situation on the island, merchants left these lands. Deprived of the influx of goods exhausted by fines and solid prices for products, desolation began. The population also gradually moved from the island to the “large land”, where several French settlements arose. Total hunting for prizes as the basis of the economy could not ensure peaceful prosperity. Torstuga phenomenon – free Flibustier community – was too burdensome burden. When the new governor of Tortuga Pierre Paier Taren de Cussi arrived in 1684. to the island, it turned out that
About half of the white population of the territories subject to it is somehow connected with the free fishing. In the report to Jean-Batista Kolber de Seniele of August 24, 1684. He gave a list of filibusters who settled in his possessions. The picture is quite curious: approximately half of the population of Tortuga was engaged in capet, combining sea “crafts” with peaceful activities to one way or another. However, the population gradually left Tortug, and dashing filibusters could not feel on the “native” island as much as before. The result can be summed up by the words: “The island of Tortuga is an inaccessible cliff, where trade occurs only seven thousand ecu a year. This island was the first French possession, and the hazel for forty years was a refuge of flibs. Now he is not suitable for anything “. The pirate freesty on the coward came to an end.

Fanding at the island space of the Antilles of the Seas, we distinguish in all this gigantic water expanse a very special geopolitical zone. And from the time when the Anglo-French fight for St. Cristopher began, before the conclusion of the Utrekhtsky agreements
XVIII century. The situation in this zone has undergone cardinal changes.

And all this boundless space of the Antilles of the Antilles unexpectedly turned out to be too tight. Criminal to the old centers of the Spanish West Indies- Cuba, Puerto-Rico and the eastern part of Espanyola- joined the newly formed zones of European intervention that arose
In the places of the previous Flibustier parking lots. Pirates, as if through the “island sieve” penetrating the closed territory of the Spanish seas, only cleared the way to “late” powers that began to penetrate the New World. Opponents and at the same time neighbors, colonial powers took previously free sea zones with the islands under control and during many years of wars distributed spheres of influence, fixing the section by international agreements.

The center of British influence (let’s not forget about the North American British colonies holding the West India of the Assistry) at first was located on Barbados, where in 1625. The first English settlements arose. Gradually, he moved to Jamaica, captured by the Spaniards in 1655. and turned into the main military hand of England, which was simultaneously the center of cape. After a protracted military battle of the end of the XVII – the first third of the XVIII in. Nevis, Angilla, Barbuda, part of St. Cristopher, former French Antigua and not colonized by Spain Montserrat remained behind the crown. From the north, on trade routes to North America, there were Bahamas with the famous New Providence, which turned after the war for the Spanish inheritance into a kind of “British Tortuga in Bagams”.
The eternal competitor of England on the seas, the Republic of the United Provinces after 1634. She kept Aruba, Kurasao, Bonayre in a group of leeward islands, as well as settled from 1632. “Picture” Tobago. In the north of the windward islands, the Dutch managed to preserve the islands of Saba, Sint-Estaus and in 1648. divided with the French Saint-Martin. The French kingdom with the hands of the bugans squeezed the Spaniards from Espanyola, conquering the western part of the island, connected to a single administrative region with Tortuga.

Martinika became the citizen of French dominance on the islands, where the residence of the General Lieutenant of the French Islands moved from St. Cristopher. The main base of the Navy was also located here. Under control, the French also kept Guadeluupu and its island “Sector” (Mari Galant, Desirad, Le Sent), “Sector” of St. Cristopher (September Bartelmi,
Santa Curus, part of Saint-Martin) and islands located south of Martinics (St. Lucia, Grenada and Grenadines), which became in the XVIII in. The main object of rivalry with England.By the 20th. XVIII century., When long wars ended for hegemony in Europe, the sea powers divided
The vast basin of the Caribbean Sea. Whatever allied combinations and no matter what fierce forms are acquired by the naval rivalry, there were no more free territories in the West Indies (if you do not take into account the tiny unusual islands). For pirates, the new sovereign mosaic did not promise anything good.

Not many more than two centuries of a merciless fight for the ocean spaces have passed. When she was just beginning, the vast ocean seemed to be some giant ghostly abyss, hidden behind the line of reality. The pursuit of the development of this water mirage led to European expansion. As a result, the outline of the ocean turned out to be fairly drawn. After the Madrid, Ratisbon and Utrecht agreements, the sea was included in the system
international treaties and gained the legal status of state property, divided between European powers. The once-blanket of sea spaces, fragmented into many free zones, filled criminal gangstones and marginal groups of bugans, forbans, pirates, corsers, filibusters and kau-killer in the XVI-XVII centuries. In the colonial possessions for the freemen of the “people of the sea” there was less and less space. Recent expansion soldiers, combining the functions of a military colonist and robber, now posed a potential threat to their own employers.

It stands with me nearby,
The boarding knife shines
We plowed a gray -haired ocean more than once,
We are kings on the sea.
Our desperate, daring, robbery clan
The merchants are overcome by fear.
Chorus:
Let the guns and the musk are beating,
The boarding blades shine!
Enemy flags fall on the yut.
We defeated them, sailors!
Glory to the restless waves of the ocean!
Glory to the power of the bumpy arm!
The devil leads us along the seas,
We are not afraid of God’s anger,
We do not believe the Cross and the Holy Gifts,
We love wine and girls.
But once the last moment will come,
Do not get back from fate,
And then we will direct our old brig
Direct road to hell ..
Corsarov’s song

The inherent free thoughts, indominivability, social antagonism and unwillingness to reckon with the rules of the game imposed by the authorities, turned the recent allies into enemies of the established new order. The ocean was now too small for the state and the sea freemen to get along. Streams of uncontrollable demobilized thugs from the British, French, Dutch and Spanish fleets, poured into the ocean after the sea wars on the threshold of the 17th – 18th centuries, became the last straw that overwhelmed the cup of patience of the sovereign authorities. The fright prompted the adoption of the appropriate measures. It took more than a dozen years of anti -pirate war so that the European colonial empires coped with the escalation of marine banditry. The free naval community played a role-now it has become an extra player, finally having lost the features of the state ally and turning into a persecuted criminal-angle community. The ocean section ended – there was no place for the pirates in the new space.

“Crime and punishment”

But we will return to the life of the pirate community, or rather, to an integral part of the pirate-colonial life-justice and retaliatory actions by the pirates, as well as the “Pirate Code”.

Pirate Code of Honor defined the system of justice of the robbery world. Any “offense” was considered through the prism of how much it went beyond the accepted charter. If we analyze the rules of Roberts, in which the “schedule” of the pirate hostel is most detailed, we can see how sometimes the pirate society differs from the usual ideas about its notorious recklessness and anarchy. In everything regarding their own safety, the sailors showed marginal composure and rigidly regulated the difficult moments of everyday life. Firstly, as we have already emphasized earlier, they in every possible way sought to avoid conflict situations on the ship.
They not only avoided duels on ships, but introduced prohibitions to play on money on cards or bone. Justice made the court compiled from representatives of the Pirate Brotherhood. Cases of betrayal, desertion and violations of discipline in the conditions of “wartime” were punishable. The Pirate Court represented a harsh test for all its participants, since a human life was a bet on it. Not every court ended so tragically. The pirates were not at all gloomy misanthropes and loved to amuse themselves in a rude manner. The ability to relax, have fun, drink it well in a complacency. The superstitions of these ignorant people and loyalty to marine traditions brought more “rainbow” shades into the ordinary life of the crew.

The world of pirates was the world of robbers and killers. He was not at all humane, and in the moods of his inhabitants, philanthropy was pushed into the background. The pirate brotherhood was built on the brutal practice of retaliation for betrayal, treason, and those who entered into the struggle,
lived under the oppression of a constant threat to become a victim of merciless revenge and reprisals from their enemies. Mutual assistance and revenge went hand in hand – the victims of retaliation became equally, the fugitives who tried to end their criminal past, and pursuers, pirate hunters. The pirates have developed the sophisticated ways of executions that applied to “their people” and to the captives who fell into their hands. In the arsenal of funds that were widely used by pirates and created the atmosphere of mortal danger around them, of course, torture. They were used in most cases not in order to enjoy the torment of the victim, but as a means to knock out information from the captives who fell into the hands of the robbers. There were real sadists among the robber brotherhood, similar. His cruelty, about which the ominous glory was everywhere, instilled such horror that the Spaniards, for example, when they met him at sea, fought to the last, because there was never mercy from this monster. The Pirate Edward Law left a terrible memory of himself. During his robber raids, he acted with sophisticated cruelty, leaving his memory as one of the most ferocious and bloodthirsty murders. His crew was “about a hundred desperate guys who are only on the gallows. ”

But the nasty side to cruelty answered with cruelty: the captured pirates were also tortured without understanding, this is a capper or a bandit. After the failure of d’Oheron landing in Puerto Rico, the Spaniards killed all the wounded and cut off their noses and ears. Then they showed these trophies to the prisoners in order to frighten them with this testimony of their victory. After that, they arranged a “knightly” tournament – they tied the captives to the trees and at full gallop threw spears in them, rewarding the most accurate prizes. Having been in “military” exploits, the soldiers switched to other joys: they put meat in front of the hungry French, and those who tried to grab a piece beat Machete’s arms.

The reason for this cruelty is the morals of the then European. In this era of religious wars, the persecution of dissenters, frequent public executions, where people went, as if to entertainment, violence reigned in Europe. “I have to live at such a time,” wrote Michelle Montaigne, “when there are more than enough examples of incredible cruelty around us, caused by the decomposition generated by our civil wars;In ancient chronicles, we will not find stories about more terrible things than those that we are doing now every day. “.

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Without Kevordo

I have been passing by two small guys, 10 years old, they talked about one famous Cod game, but when I asked that they were going at school, they sent me with a good obscenity. Ten years. Of course, without answering anything, I went further, turning around, I saw gray smoke emanating from their heads. What awaits these young people in the future? They will probably push mobiles or thunder into a youngster.
In general, people, take care of your children.
And children do not have to think that you will be adults with a white stick or black bottle – you just reduce your life.

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The other day he walked along the street, and there his peers are stitched by some kid. I went in their direction, I love to separate the small ones. But before, some grandmother ran to them and let’s yell something! They stopped kicking the small. All (including the beaten) in front of the grandmother in the line and are justified. I pass by and hear:
- Why are you doing!? You can’t.
- Grandma, we just check which of the passers -by will react, we kicked him quietly!

Here are the thoughts of how to educate children, lol.

And you came from NN or come then? Well, in general, this is not uncommon. About half a year ago, one guy and I rocked peacefully on the swing in the yard (we were 15 each), and a girl of about nine is approaching him, and for no reason says: for no reason:

Well, he is generally in shock: “Girl, why are you?”And t.D. Although, probably, everyone has a similar story. Or is it current our city?
And all are so decent on the SG, because street children on the Internet almost do not sit (only in contact), and those who go off the moral of the morality are sitting on SG Or do it. Or then, then

They are waiting for what they will come to. Cigarettes and code will not make gopars out of them. Solves parental and school education. But they will certainly have health to their health

Why are you all steamed something?
“They have no Slotonightscasino.uk idea about honor and dignity!”
“If this youth is our future, then we simply do not have it [the future]“
Archimedes in Daleeek Antiquities spoke. Or someone there is from those.

Previously, the grass was greener children better than blah blah blah

All the same, after all, we will survive!)

Minor cattle was, there will be and will be. Then it will grow up, put a couple of larvae, and it will become even more. Sad. :( however, sometimes stupidity simply passes with age – it already depends on both the child himself and on the control of parents.

The disease is not in the subject … but the problem is in the subject.

We are talking about the fact that the new generation of moron and so.

So this “problem” is a consequence of parental indifference in raising a child.Like many other problems.

So if the parents were interested in that their “child” was going on in their heads, then he would not have cursed, and not how did you describe the video from VKontakt there.

So you just need to educate children according to normal.Explain what is bad and what is good … and nothing like that. A vivid example of this Freeman123… a guy 12 years old and he is a competent, smart, educated, decent. This is the result of normal education and normal disclosure of the potential of a teenager … Now about porn … Many teenagers watch him. According to psychologists all this because they are pleased with such excitement … Thus, they adopt their fantasies … But the main danger here is to accept porn as the standard of “sex” … Here the danger is very terrible. Because he will try to make something from his favorite “video” at the first sexual intercourse.And we both know that he will not succeed … in the end, he will consider himself “inferior” and then great consequences … And of course, the second danger is dependence on porn ..

Here I agree with this next time if you transfer to another problem, you somehow note it.

Yes, the problem is different. But the “reason” is the same ..

There is just a bunch of everything … if we are talking about mat, it is naturally a lack of education. And the child takes everything from school ..

If we are talking about the case that you described about VKontakte video (or about the problem that I described) is sexual education.

And all this should Give parents … I think how they do it, we unfortunately know for such examples ..

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ChGK Stopgame needs to be closed! Or rethink ..

Written by a person who loves ChGC and loves Stopgame and sincerely wishes all love, good and more delicious chewing gum. The author in no case has no goal of offending players, authors of questions, editorial group and administration of the Stopgame website.ru

Small excursion into history
“What? Where? When?”In his original idea, it was some kind of student chicken, in which the Soviet Nerds from all sorts of Moscow State University smoked a lot there, did not curse a little, shouted at each other, and somewhere between the matter answered tricky questions that the authors of the transmission lovingly adjusted them lovingly. This format has not taken root, but now all of the above resembles the sports ChGK quite strongly: the students and not students sprinkled with fumes after yesterday’s game day, whose IQ is longer (spoiler: Vasily Galperov) based on mu … a mu-a-editor of issues.

The television CCC, in order to preserve and expand the audience, make the program more interactive, and therefore more interesting for the viewer, began to accept issues from the audience, and also introduced a system of incentives, which even became the object of many jokes.

What? Where? When? – This is a game in which six Snobov at a table in Moscow are trying to throw ten thousand pensioners from Saratov for ten thousand

The game became the “intellectual casino”, in which both the audience and experts, raised and lost their fabulous perestroika and nineties, to the worst of the time the game went to the “bonds of the intellectual casino”, but the concept did not change.

The elite ChGK had a slightly different goal-setting: if the players have a rating of teams in the sports version before the eyes, and they have someone to compete with and who to prove what, then the players and the audience are motivated in a more cynical material method in the television version at the table. Money and prizes for the best questions and the best game work for interest and desire to progress much better than imaginary competition, which is indicated once in the release of three seconds by the tournament table. Actually, this tournament struggle itself is nothing more than the struggle for the right to play over the season again and to win/lose even more. From my experience and experience, I can say with confidence that the race behind the title of champion of the year and the “crystal owl” in television, although they are interested, to a much lesser extent than behind the gaming process itself. Experts come for the challenge for the brain and money, and the viewer comes for interesting questions, perhaps also for money. However, this is the most important thing in the ChGC: this is how one of the smartest people, sitting at the table, gives rise to the correct answer from original chaos where it seemed that it was impossible to take it without pure knowledge.

And this follows the conclusion: let it and in such a soulless and cynical way, however, the authors of the television? Where? When?”Achieved from experts and from the authors of questions (whether spectators or” full -time “questionnaires) progress and development. If you look at the questions and players at least 15-20 years ago, you will see that the level of the game of experts and the quality of questions have grown markedly. The struggle for prizes and survival in this system forced both competing parties to progress and “pump”.

Yes, I know that now the TV-HGK is experiencing far from the best times, but there is rather a problem in the fierce conservatism of the hook, masters and just aksakalov, high and almost completely tied to the “blat” system of getting into the club (of those who have come to mind completely honestly, only Madame Lazarev comes to mind), as well as an increased middle age and gradual decrease in interest: these people are almost all of them.won, but materially, God forbid to everyone.

I think you already understood what I’m getting at
After watching a bunch of ChGC games on Stopgime, some even several times, I came to a very disappointing conclusion: the games on the site have no final goal. At the moment, the situation is seen something like this: the CGC on the site is on the hairdryer, which is enthusiastically and reduces questions, and writes eyeliners, and collects players and testers, as well as literally a half-dozen children-questionnaires who still continue to write questions for games and are really interested in the topic. But this list is not the most important: not here experts. Perhaps the snobbery of the player with ten years of experience is currently talking in me, however, to win and develop, we must play and train. Otherwise it just won’t work. Of course, you can pick up the most active guys from blogs to their test server (I am for!) and specifically put them in a common boiler, so that they write to Synergy to the appropriate. However, there will be no use if experts do not understand the basic aspects of the game, they will want to train themselves, they will not be interested in victory.

The authors of questions should feel the danger of experts, understand that they are smart enough, cunning and know how to think non -standard to take a question. And they need to understand that they compete with experts, not beaten babies.

And, of course, both warring parties should understand why they do it.

And you knew that an incentive in ancient Rome called a stick that was beaten to the donkeys to go faster.
Now the mechanism of the stimulus of experts is “stream-ordering”. Specially took in quotation marks. If at the very beginning it worked at least somehow, then the punishment for Degrad-T-GG was completely spitting in the face of the audience: not only was there a similar stream, but during the stream the experts themselves for some reason decided that some “strata” could reject at their discretion. Of course, I myself could derail during the viewing of such a ChGK, but somewhere in the dark backyards of the subconscious there was confidence that punishments are not so working. Either the punishment should be really tough within the framework of the permissible. Karaoke Stim, stream according to I Wanna be the Guy, and thousands of possible streams or videos that are dragging on, they are dragging on, refuse or are simply afraid to do. If you do not want to create positive incentives for experts and authors/spectators, so twist the negative to the maximum!

Make Kulakov make the devil the “history of the series” of the Assassins through the loss at least, and put Kulakov himself in the captain’s chair! Yes, the next day he will run to Fenh with the question “How to play it?!”, And the topic will break from the material with which you can work.

Or go to reward to the authors and experts. Nobody asks the canvas bags of radioactive evergreen pieces of paper, but as an example: now through Stopheim the same brand Aorus is actively PR. What prevents these guys from making the release sponsor and play part of the prizes from them for experts and spectators, Mr. Kungurov? It seems to me that at least from this approach everyone will win?

5 points. What exactly can and should be done now?
1. Make punishment punishments.

In this case, real pressure will be on experts, it will be more interesting to observe the audience, to realize that if experts lose, they are waiting for more high -quality and original content. As a result, the number of questions will grow, which will gradually develop into quality. I hope someone even opens with Levin and revere.

2. So that p.1 worked better, the punishment should be known in advance.

That is, already at the time of the announcement of https://playersclubvipcasino.co.uk/ the game, so that the audience specifically knows what they are brought to and what awaits them in case of winning. And punishment should be really original. And not two in a row Stream on the “strata”.

3. A clear schedule of games and their lower frequency.

Now the ChGK comes out with a frequency of once every two to three weeks. It is better that the game be aired every 4 weeks: the authors will have more time to write, editors – for grinding and preparation, the hair dryer – for dismantling and eyeliner, and experts – for experts – to prepare.

4. The compositions of the commands need to be officially announced and also recorded in advance.

Why is it necessary: ​​editors will be able to choose questions, in the topics of which experts will not “swim” at all (there is still no faith in the sharp pumping of their erudition), and the teams themselves will be mentioned in p.3 time to prepare. We are not talking about something breathtaking and preparing from morning to night with setting up answers of answers, a clear grinding of responsibilities, etc.D. But players should understand, what is required of them, how to organize the time of discussion, a little “get sick” a little to each other. This does not need a huge time of time: if the game is held every four weeks, the composition can be scored and determined for two and a half to three weeks. Two times for one and a half to two hours, gather in the discord, see the database of questions and at least hear from the same hair dryer about the nuances of the game-this will already make games more spectacular and relieve unnecessary questions and roughnesses.

5. Intelligible positive stimulation of authors.

If the authors of questions know that they are guaranteed to receive something tasty and beautiful in case of winning, this will again stimulate the flow of questions. Then the natural process is already – the number develops into quality. And the best, respectively, receive a reward for the best question that the manager/lead/experts will choose

Not a very cheerful conclusion
In the current form of the ChGK on Stopgame.ru is akin to the fifth part of the famous action movie from Kojima. The idea seems to be good, but stillborn, as well as not having the ultimate goal of its existence. In order for the CGC to remain interesting for everyone, including the experts themselves, they need to understand why play it. Gentlemen experts, you ask this question by opening a new game or recording a review. Try to answer now: why do you play in such a “? Where? When?”? And is this Frankenstein in general?

No, this is not a game. This is a damn thing, for which you want to beat the muzzles. Dear experts, please respect intelligence and authors-questionnaires and spectators, do not disgrace and at least pretend that you are preparing for games and training. And if you lose, then work out the punishment, and do not twist your ass! So that the development of the idea of ​​the ChGC itself should develop, both aspects of this intellectual confrontation should develop. And at the moment, authors-questionnaires do not make sense to develop. No matter what they write, they will answer silence or slurred murmur.

I do not claim the truth in the last instance and I can only reason from the standpoint of the editor, expert and ordinary viewer. This post is a boiling expression of my personal opinion: CHC on Stopgame “broken” at the level, so to speak, the source code. And with each game it manifests itself more and more. And when we buy a defective game, we either wait for a patch, or make a refund.

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Such an opinion has the right to exist. But the question is here:
1. The “solving the riddle” process, as you say, is almost no. Damn it, in the last game, only Solod tried, who, incidentally, trains with us and sways as a player who is interesting. The moment of the team game was only one.
The main message is “CHC cannot be interesting if the experts are not interested and they play“ dump ”. And to make it interesting, you need an incentive, because otherwise experts do not want to stupidly “. Initially, an incentive for players was an interest, but now only Solod plays of those interested, really interested: the halper and Kungurov are too busy.
2. The argument “Well, we are all here on the fan” somehow does not work very well in the light of the ChGK. Still, the game itself is on its own on serious holes. Yes, Pak itself can be made humorous, you can invite a squad, but the essence is quite serious: these are difficult questions imprisoned for the work of the Interjoy nervous node of the collective of five in our case. If you really want a fan intellectual oppression, there is a friend.

The argument “DO NOT LOOK – DO NOT WITH” works when the originally high -quality product is being prepared, and a person who sends a negative feedback, or not in the topic, or is not able to express a constructive opinion. Here the situation is different:
There is a specific claim, and this is not the quality of questions (it is much lesser), but the quality of the game of experts. And it is terrible. And I would like to convey that if experts are cooler, then questions will have to be written cooler. And then it will be even more spectacular.

And as for the severity of the efforts, I just want to say that they are fighting out with views, and if the content produced is obviously added in quality, then the views with profits will grow and grow. Now in Russia a huge number of various kinds of quizes and intellectuals that are interesting to watch, which are interesting to play.
To the question of profits: marginality of the same “brainwear”, for example, about 80% at the largest sites.

And by analogy with the same dog lines, various kinds of special missions, affiliate programs and crossovers only benefit. But until there will be a team of questionnaires, at least the desire from the authors of the SG really win, and all these will do two and a half people plus tesers, the idea will not go far. Actually, it is already stagnant.

The problem is that I like the idea of ​​CGC on SG, and I want to watch it, because this is a combination of two favorite things, but the implementation has already begun to stagnate. And if the stagnation does not follow cardinal changes, degradation will begin. I do not want this, and I, as a user of the site, who loves this site, as well as as a player who understands and loving the ChGC, raise this question and try to offer something constructive.

Of course, I would suggest that the spectators’ donates would gather in the bank-a kind of prize fund and most of it left the winning team, whether it be spectators or experts. The smaller one, for example, retreated 30 percent in any case – to maintain, so to speak. But no one will approve such a system.

From the very beginning, a certain random and the absence of Endgame are somewhat repelled from the very beginning. The work of the teams – well, how can it come from if they are different compositions each time, and, indeed, no special purpose or price of loss over experts hangs. The “game for the sake of a fan” format looks good in its same game (perhaps that is why it gives me much more pleasure), and there everyone is for himself – it is clear that the guys are easier, which is quite understandable.
I support the opinion that something in the format should be changed. Or more stable teams (although there are simply few people here, as I understand it), or some more clear goals at the event.

Well, by the way, I can’t help but agree. In the last issue, he played a significant role in the fact that the whole game was felt with a shaky and indefinite in a bad sense of these words. Nevertheless, the people in the comments did not complain about the level of experts, but about the blitz on Halo (which, if I do not confuse, none of the drive-up groups did not take good words about him, but which was left, apparently, due to the lack of an alternative) and on what “the hair dryer creates”, t.e, the absence for the viewer of the clearness and clarity of certain decisions (for many it remains incomprehensible why the answer is “fog” is incorrect), the pictures hanging when discussing the question – the fig solution and, in general, Vanya made the impression of a not fair femid, but simply a rebellious presenter. I, as it were, do not deny that the level of experts plays a role – I just say that the impressions of the last release mainly formed problems on the other side. Well, or, at least, they played a significant role.

Well, then I will write about the idea of ​​fasting.(now finally I was able to read everything normally and dilute), it seems to me that your proposal can be compared with the proposal to build a five -story building on the foundation of a five -story building. And the mixture for the foundation is the time and desire of potential experts. The option “Put a fact of Alya you must play and in the event of a loss you will do the is-ku”-he doesn’t even roam, in this regard, everything happens voluntarily and a person, under such conditions, can simply abandon the game (not to mention the fact that the punishment should be for the entire team, and not for a specific person). And even more so all this will not add time to them, the relatively flexible frames of which are already distributed between personal life and work. Although with the idea that punishment needs to be selected interesting and located outside the comfort zone (but without extreme fanaticism is natural) – I agree.
Well, I note that it is also a good idea to connect a game with partnership contests.

I watched all the issues and in my opinion only somewhere in the beginning and in the latter very briefly stipulated that there was a reward. I think it is worth reminding about this with approximately the same frequency as about the donates for the blitz.

I kind of clearly and clearly made it clear that if you do not like it, no need to yell “close this garbage”, lol.

It says about completely different “Close until it turned into a trash or change the concept”. The difference at first glance is small, but very significant. A loud title is very in the spirit of a modern SG. And yes, the phrases were still torn from context.

But I must agree with the punishments: the experts have already forgotten that this is really “punishment” for the loss, and then people come to the stream to see how connoisseurs are any new, or they are tormented if they cannot in “New Expirence”. The last stream with a tape measure was simply spitting in the face of all the audience, for not only did the strata practically not try to fulfill, but also a huge number simply ignored, which repelled any desire to deliver to that stream, and to subsequent blitches or streams dedicated to the ChGC, and why why?

I apologize for, perhaps too sharp a comment, but I also had boiled. So decently boiled from users of SG and their “Wishlist”. I also wish you a sg of all the best, I also want an increase in the quality of the content. But understand that your personal desires and what the site needs is different things.
I understand that you are well versed in the ChGK and want its (program) to become more serious and thoughtful. But where did you get the idea that you need it yourself? Why did you get the idea that the authors of the site who have a bunch of another, more important work for them have a desire and time to engage in training? Even for money? Stopgame is a large portal with a ton of diverse content, and ChGC for it is just a great way to diversify a twichary channel. And he should not be something big simply because serious work on him would be damaged by some other work.
Yes, you like a fan of ChGK want to develop it. And what? Then the fan of “your game” will come, he will say that the sg-lover is a frivolous shit and will demand that the authors sweated over his favorite game. Then a fan of some other direction will come. Then one more. And yet. Listen to all the authors?
Yes, sooner or later, the hairdryer will have enthusiasm, sooner or later the quality of the questions will begin to fall much (at the moment it is only growing), sooner or later interest in the ChGK will begin to fade away. And yes, sooner or later the ChGK will be closed. Instead of it, there will be some other way to diversify the twich channel. And this, damn it, is completely normal.

You again painted my post in detail. Thanks for the efforts, but I understood him the first time. Then I will retell my comment again. So much to get light with a single type of streams Stopheim does not need. It’s simply not necessary. This is not a “club of experts”, not “intellectual casino”, etc.D. This is entertaining content that does not require most of the involved persons of serious work and at the same time like the audience. This is its value for the site. I understand that you, as a person deeply immersed in the ChGC, is unpleasant to hear. But this is a fact, humble yourself.
“Create a team of full -time questionnaires”, “For two weeks, these people will be able to gather at least once or two for two hours and see how to play and what they want from them” – this is never cosmetic changes. This is a fairly serious work that you demand from people who are not particularly necessary. Work that is not clear how it will be paid.
Okay, I seemed to express everything. I’ll go watch the real ChGK on TV, until I missed everything.

You got on the thorny path, Mr. Volkovich)
I perfectly understand the claims to the ChGC and agree with them, but the essence has already been voiced in posts from some users higher – many come in how it is at the moment. As for me, it’s sad. I am for quality content on the site. But to pelove is much easier, and requires less costs. And most importantly – people eat it. After all, many people come to stream not even to watch the process, but simply for the sake of specific authors. Blogs are plused in the same scheme. And at the same time it is very gratifying to observe that your blog has collected a bunch of pluses, and that there are those who want change. I’m still facepal from the first stream in the DND, I really hope that I will never see this anymore.
In short, I’m not here for the sake of making constructive proposals, because you have already made a heap of very suitable ideas, but simply moral support for the sake. I hope that this topic will somehow affect the ChGK and it will be really interesting to watch (the stream with the degrad-squad turned on somewhere in the middle, spit and chopped off).

Actually I happened there. It was even the captain was. I recommend that you study better the ancient fighting history!

Made intelligible formulations of proposals so that there are no accusations in the children’s topany with a leg and “dumb cheat”.

5 points. What exactly can and should be done now?
1. Make punishment punishments. In this case, real pressure will be on experts, it will be more interesting to observe the audience, to realize that if experts lose, they are waiting for more high -quality and original content. As a result, the number of questions will grow, which will gradually develop into quality. I hope someone even opens with Levin and revere.
2. So that p.1 worked better, the punishment should be known in advance. That is, already at the time of the announcement of the game, so that the audience specifically knows what they are brought to and what awaits them in case of winning. And punishment should be really original. And not two in a row Stream on the “strata”.
3. A clear schedule of games and their lower frequency. Now the ChGK comes out with a frequency of once every two to three weeks. It is better that the game be aired every 4 weeks: the authors will have more time to write, editors – for grinding and preparation, the hair dryer – for dismantling and eyeliner, and experts – for experts – to prepare.
4. The compositions of the commands need to be officially announced and also recorded in advance. Why is it necessary: ​​editors will be able to choose questions, in the topics of which experts will not “swim” at all (there is still no faith in the sharp pumping of their erudition), and the teams themselves will be mentioned in p.3 time to prepare. We are not talking about something breathtaking and preparing from morning to night with setting up answers of answers, a clear grinding of responsibilities, etc.D. But players should understand, what is required of them, how to organize the time of discussion, a little “get sick” a little to each other. This does not need a huge time of time: if the game is held every four weeks, the composition can be scored and determined for two and a half to three weeks. Two times for one and a half to two hours, gather in the discord, see the database of questions and at least hear from the same hair dryer about the nuances of the game-this will already make games more spectacular and relieve unnecessary questions and roughnesses.
5. Intelligible positive stimulation of authors. If the authors of questions know that they are guaranteed to receive something tasty and beautiful in case of winning, this will again stimulate the flow of questions. Then the natural process is already – the number develops into quality. And the best are already awarded at the choice of experts/leading/manager.

I only agree that the punishment for loss should be really punishment, and not a dull parody of this. Although the example with Kulakov, of course, is stupid.

Interesting opinion.
I, as an ordinary viewer, like to look at ChGC even without any incentives. The most interesting thing in it is the process of solving the “experts” of issues.
Nit -picking to the team of experts is also not clear. In our case, “experts” are the authors of SG. Degrad detachment – hurried as “The first game of the spring series. KVN stars against viewers “.
I agree at the expense of the stillborn when the hair dryer is getting tired and/or spectators stop writing questions, the program will close by itself.
If you look at dog handlers, they seem to have turned into a funny discussion of movies from a more or less serious movie program.

Actually, I do not see the point of removing the fan tribe to something serious.

Indeed, in the first two or three games, players’ enthusiasm was felt. And then everyone except the host somehow relaxed. – We can’t answer? – Well, okay, not a problem, say the first thing that came to mind. We still do not threaten anything serious. Interest is slightly lost.

P.S. I would like to know, testers are a fixed set of privileged people, or in them you can somehow get?

In your own words, you only confirmed everything that I wrote in the comments above. What kind of appeal to fictional obligations are, they called their game, and therefore should someone. To whom they should? And if they do not do as you want, then they have no conscience and responsibility?
ChGK can find problems, but everything written here is only a mismatch of your expectations.

H.S. And by the way, when someone inserts Dark Souls no matter where he gets, it seems to me as a man with a flag who waves them and shouts: “I have low self-esteem, so I compare everything with Dark Souls to look like a hardcore”.

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Autodesk 3ds Max – Review of useful and interesting plugins

Hello everyone and Happy New Year! This is probably surprising, but the post is in no way connected with the upcoming holidays, does not contain congratulations, New Year’s pictures and other nonsense with the exception of one phrase in the beginning. And it contains a description of the five most used plugins for Autodesk 3ds Max.

Chaosgroup V-Ray – One of the most popular rendering systems in the world developed by the Bulgarian company Chaos Group. The plugin has established itself well in architectural visualization, in film production and on television due to its good ratio of the speed of the image to the quality of the image and the abundance of settings. A very powerful and convenient thing, but I must say, quite complicated in development. On the other hand, with proper zeal and patience, it allows you to get very cool results without spending a huge amount of time on this. It is categorically recommended for the study and in -depth development.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Craft Director Studio -Plugin-sales construction for 3DS MAX allows you Agent no Wager Casino to create animation and realistic movement of ground and air transport without any difficulties. High -quality, balanced and physically accurate models allow you to create an animation in a matter of minutes, which had previously required several weeks. Well, a very cool plugin. It is very easy to master, just a huge base of ready-made models and parameters for them, support for various devices for creating animation: keyboard, 3D mosses, rudders, gamepads, joysticks, the possibility of constructing their models of their presented details. In a simple way, this is a plugin for creating interactive animation-for example, get driving a machine and just eat, animation is created automatically, is used everywhere in film production due to its convenience and simplicity.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

NEXTLIMIT Realflow – simulator of the dynamics of liquids, gases and solids. The most powerful remedy, now presented in the market of such simulators and plugins. It is light enough in development, allows you to get serious, realistic, physically accurate results, but very, very resourceful. A simple simulation of water collected in a cup can take up to 27-30 hours and this is only mathematical calculations. But, believe me, the results of this are worth.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Rayfire Tool – The only script I knew from the domestic developer, which was penetrating the Western market and firmly strengthened in it. Simulator of all sorts of destruction, explosions, shooting and other pyrotechnic joy. In principle, it is not complicated, demanding on the volume of RAM, but if you do not put the top -fit and not very impudent with the settings, then it is quite possible to get remarkable results. One way or another, this plugin is involved in all recent films.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Sitni Sati Fumefx – Another wonderful plugin for 3DS MAX, its main function is the modeling and rendering of realistic fire, smoke, explosions and other gaseous, smoky phenomena. A ligament Rayfire + Fumefx can be done by miracles – these two plugins perfectly complement each other. It is quite complicated in development due to a large number of settings and the absence of sensual manuals. As in the case of Realflow, all calculations take a fairly large time and require a fairly large number of machine resources for themselves, but the resulting time obtained as a result.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

Thank you all for your attention! No, there will be no links to download – google. Questions, comments – welcome.

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archeage-kr-2013-korea-clent-ot-24-04-13-2

Archeage [kr] (2013) [Korea, client from 24.04.13]

Archeage
Year of release: 2013
Genre: MMORPG
Developer: Xlgames
Publisher: Xlgames
Version: Korea, from 24.04.13
Type of publication: License
Interface language: Korean
The tongue of voice acting: Korean
System requirements:
Recommended system requirements:
• CPU: Intel Core2 Duo or similar
• RAM: 2 GB
• VIDEO: GeForce 8000GT/Radeon HD 4000 512MB or similar
• OS: Windows® XP / Windows® Vista / Windows® 7
• Internet: 2 MB
• Free space on the disk: 40 GB

Game site / Link for registration of account: monixbet.uk/ www.Archeage.COM/ (for viewing, you may need proxy or VPN)

Description:
Archeage (Cor. 아키에이지 – “ancient times”;whale. 上古世紀)-Client fantasy multi-user role-playing online game (MMORPG) for PC, developed by the Korean company Xlgames. The game takes place in the ARCHEAGE universe – the fantasy world with elements of the Middle Ages, Magic and steampunk. The game is developed in the genre of “sandbox”, in which the players themselves decide what to do and how to live, without pre -preset rules. By managing the game character, the player can explore the world around him, collect resources, build buildings and ships, interact with various computer characters (NPC), perform quests, fight monsters (PVE) and other players (PVP) on land or at sea, in the open world or in the instance. The game allows players to cooperate in the uniting in terms of the number of associations: into groups of five characters, in guilds, in expeditionary forces (army), as well as create large associations of hundreds and thousands of players – fractions. The developers of the game plan to make a significant influence of players on the world;Each server will be unique, since the players themselves will form the history of the world, change and explore it in their own way.
In total, eight races are announced in the game: Nuian, Elf, Dwarf, Ferre, Hariharan, Fairy, Warborn, Returned. All races are divided into two warring fractions, the western and eastern continents, by default, hostile to each other.
The game does not have a hard division of characters into classic classes for MMORPG classes (tank, healer, magician, warrior, etc. D.). In return, ten specializations are presented, from which any character can learn three. This system allows you to create any of the 120 unique varieties of characters (for example, Mago-Tank-Malawon) or choose four varieties, in advance

Peculiarities:
-The world of Archeage Seamless (has no division into zones, each of which requires loading when it enters it) and consists of three continents (western, eastern and northern), separated by seas and oceans. The movement between land locations is possible on foot, riding on a driving animal, or by public transport (carts, airships). Moving between continents – swim, or on ships. The issue with teleports has not been resolved until the end.
-The dimensions of the game world Archeage are huge and comparable to the size of the game world World of Warcraft.
-FRI-PVP, that is, you can kill anyone anywhere and anywhere (with the exception of peaceful zones and starting locations).
-There are possible sea battles between individual ships and between entire fleets. Ships receive damage from artillery shelling and clashes. It is also possible to take the ship for boarding. The destroyed ship is preserved in the character’s inventory as an object of “broken ship” and it can be restored by the NPC for an additional fee.
-Curlers of 50 to 50 locks are currently available and an unlimited number of players can plunder the territory near the castle.
-Developed social system. Hai and Content will be a policy and a war between guilds for locks / resources.
-There are pirates. After the accumulation of 3,000 penalties, the character is automatically credited to the fraction of the pirates and becomes an enemy of all other characters. At the stage of the 4th zbt, the island of Piratov was introduced into the game. On it, members of the pirate faction can build houses and sell the loot. After death on the island of the pirates, the player goes to the dungeon of the pirates tower (some kind of prison). In a pirate prison zone of free PVP. Prison doors open every 10 minutes and players can escape from it.Pirates themselves can also create separate guilds (in which only pirates are accepted) and capture locks.
-In the game you can build houses and ships, raise trees.
-You can fly on a hangplane.

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