On the New Year’s holidays, the wind whistled furiously outside the window, offering us to go out in order to talk one on one. Of course, we decided not to be leading to such an obvious provocation. For what to appear on the street, freezing your nose, when in a cozy apartment we were awaiting pleasant oliveism and fascinating immersion on the ocean bottom in Dave The Diver.

All fiery hello, in touch of Cheezzy Fiolet beard, and let’s learn a little about creating a virtual adventure about Pukhlyasha-Dive. What such a blue hole has carried away the game director of the game? What exactly did not suit developers in popular survival Subnautica? And what was the right Leonid Davydov?

Dave The Diver – Official Launch Trailer

The deep -sea story about the professional diver Dave, which appeared in June last year literally out of nowhere, caused a fertile excitement in the game field. Previously, no one really spoke about the development of a virtual adventure, wrote, and at the exhibitions the creators did not announce anything.

Having reached the general public, the workdays of a chubby acwalangist at one moment fascinated hundreds, thousands of gamers. Popularity Dave The Diver The South Korean studio did not start a member of the many interviews, as is often the case with developers of high -high projects. So, a dozen, if it scrapps, full -fledged original materials, then it is already good.

True, unfortunately, the laconicity on the Internet, as well as a short time after the release of the game, did not save from some confusion regarding development. Therefore, we, having analyzed the existing articles, tried to collect together all the abstracts expressed by the creators together, where, of course, it was possible.

Blue hole with all the fault

Gamdirecter Jeho Hwang can be safely called a person who built, in fact, on the ocean surface, a monumental pontoon, allowed stories about the diver to open. It was his hobbies that formed the basis of many Dave The Diver, becoming a strong frame for the project.

From the youngest age, Jeho Hwang fascinated the mysterious underwater world. Of course, hobby originated deep down in the soul of the future gamer -director. Frusting, passionate love for the research of the oceans arose on three pillars.

The first is documentary films telling about a life alien to an ordinary person under water, and about his strange, sometimes frightening inhabitants. Jojo in his few interviews, of course, does not voice the names of the works, but separately highlights films telling about blue holes.

The second pillar that aroused interest in the ocean was the scientific and fiction novel of the French writer Jules Verne called "Twenty thousand leagues under water". The book tells of the round -the -world adventure of Captain Nemo, who, together with the crew of the autonomous submarine "Nautilus" hide from an annoying human society. However, it is not very possible to stay away from civilization, for the three main characters tracom in sociophobes and become his involuntary companions.

The last, but no less important brick in the foundation of the hobby, becomes manga. In particular, two works. The most popular "One Piece", It is unlikely that Luffy did not hear about the pirated misadventures of the pirate misadventures only in isolation on his own initiative, Captain Nemo. The fictional legendary sea-ocean Oll Blue, where, according to Korsarov, all fish live, Joho Hwang is always impressive.

Pour oil into the flaring fire of curiosity and the not very well -known graphic novel (or novel) under the name "Blue hole". In it, human civilization opens an underwater anomaly that allows you to travel in time and space. Namely, to rush in the era of cold -blooded bloodthirsty dinosaurs.

What happened before-a merchant or sushi bar?

The sincere love of the ocean calmly got along in the heart of the little Jeho Hwang with enthusiasm for games. Not to say that the future gamer director was directly obsessed with virtual adventures, but when you still intended to tie his future life with digital entertainment.

It was possible to realize your childhood https://noaccount-casinos.co.uk/review/aztec-paradise/ dream, of course, not immediately. Having passed a few steps in Gamdev, Hang has reached the desired. True, now we are not talking about Dave The Diver.

The first game I created was Evil Factory, an action in Boss-Rush format, it also used pixel graphics. Thanks to the experience of creating this game, I learned a lot about the fascinating gameplay in the 2D explosion, and I wanted to talk about this in more detail with Dave The Diver.

Gamdector Jaho Hang (translation – Yandex Translator)

Tru LY. Evil Factory – All Bosses [Speedrun]

The main value of the mobile game Evil Factory In the context of the story about the appearance of a colorful divers lies in the experience received by Jeho Hang. Having stuffed his hand, but having imbued with 2D aesthetics, he began to develop a new project. Here, more by the way, the favorite virtual adventure of childhood came up. Taloon’s Great Adventure: Mystery Dungeon.

A successful game at one time, which is a branch of a popular Japanese role franchise Dragon Quest, transfers to the gamer to the Office of the Torneko (Taluna) weapon, who appeared in the fourth license plate. (Ahem, someone tell the comrades from Capcom about its existence, maybe then they will wait with a remake Resident Evil 5 ). So.

IN Taloon’s Great Adventure: Mystery Dungeon The player cleaned the dungeons in order to sell the artifacts found to various heroes, and glorify his own shop. On the proceeds, among other things, you can also improve the outlet. It is felt, yes, a combination of frenzied battles in the dungeons and the usual life of the shopkeeper?

Sughero – Walkthrough Non Commentati (Sugherogame). Taloon’s Great Adventure: Mystery Dungeon [Eng] 01 – Trial Dungeon

The initial idea was to turn the ocean into a “dungeon” and create a game in which you can earn money by selling objects from the dungeon similar to Taloon Great Adventure: Mystery Dungeon, which I enjoyed in childhood. I thought that the ocean, which is portrayed in many games and films, was a fantastic dungeon with beauty, horror and a bunch of resources for production.

Gamdector Jaho Hang (translation – Yandex Translator)

The concept was interesting, though something was embarrassed by the developers. Namely, the lack of balance between underwater research and the sale of caught fish in sushi bar. Indeed, during the cleansing of the ocean "dungeon" there was a feeling of lost benefit. Why did the testers rush about. Lucky a little – soon in the bar. Asked – faster into water for products.

The solution to this problem came purely by chance. Jeho Khwang once came across a small restaurant on the island of Chejju in South Korea. The owner of the establishment in the morning went to sea for fish, and in the evenings he cooked dishes from it. A similar regime of the day, literally, illuminated the gamedector who hastened to transfer it to the framework of the project being developed.

And here, at this moment, the interview vary in facts. The fact is that Jeho Hang for one well -known reason in some articles puts forward another version of the origin of the idea Dave The Diver. And which of the options for the appearance of the concept is true – we certainly do not judge.

For the first time, the idea came to my mind when I came across a Japanese pub near the sea, where the fish was caught in the morning, and in the evening they served on the table. I realized that I want to create a game in which management is combined with adventures.

Gamdector Jaho Hang (translation – Yandex Translator)

The red pepper of Chile is responsible for the rhythm, and for everything else – a whole galaxy of good games

Having decided on the concept of the project, a small team of developers, which has no experience in creating full -fledged single -user games, has begun to embody the idea. In an effort to prevent obvious mistakes, the programmers turned their eyes towards successful virtual adventures. Works of digital entertainment that you can go to. But about everything in order.

Jajo Hang, who managed to fill his hand in Evil Factory, Firmly decided to realize Dave The Diver exclusively in pixel graphics. There were several reasons for this.

My previous experience on 2D pixel games actually aroused in me a thirst for a game on the topic of underwater fishing with a spear, which will make it similar to a fascinating 2d pixel arcade. I thought that staying under water would allow players to move freely by 360 degrees, and it would be possible to create different military operations, unlike platformers. However, the 2D underwater environment was not aesthetic, therefore, since I was inspired by a game such as FEZ, which harmoniously represented both 3D and 2D, we experimented with the creation of only backgrounds in 3D and got pretty good results. Initially, we used 3D art only to create the environment. When the game began to develop further, we decided to create a larger 3D fish in order to achieve a more natural movement, which was a very difficult task.

Gamdector Jaho Hang (translation – Yandex Translator)

The selected pixel graphics, according to the gamer, has rich artistic aesthetics. With indicative examples of this thesis, Jeho Hang, among modern games, highlights Dead Cells And Broforce. Also, a similar visual style saved the story of a chubby divers from an extra inappropriate gloom.

Still, deep -sea creatures that live in the darkness of the ocean, in reality, are able to scare a person with one appearance. And, coupled with terrible legends about sunken civilizations, and huge predators who once ate dinosaurs, underwater studies can easily be carried out with the works of Howard Lovecraft. Such, of course, did not at all suit the designed project far from horror, so it was planned that the pixels would make a story Dave The Diver less frightening. At least according to the idea of ​​the creators.

In addition to the pixel struggle with the terrible tentacles of deep -sea creatures, and the sore calls to scare players, the developers were worried about the presentation of history. The plot due to spoiler events at one moment threatened to move from stupid tone to serious. So serious that Deva was just right to change the scuba dummy to a black clipped suit. Fear for a long time terrorized the creators who posed their heads over the solution of the problem.

However, after watching the Yakuza series (Like a Dragon), we found that the presence of humorous characters could cheer up in the game, so we began to create our own version of the characters.

Gamdector Jaho Hang (translation – Yandex Translator)

Jojo Hang in respect laid down in Dave The Diver A decent number of Easter challes on his favorite series of games Metal Gear Solid. But on the same references, of course, the matter did not end.

Initially, Sushi-bar was exclusively for the sale place of fish obtained in underwater battles. It was planned, of course, a system of improving the establishment similar to appearing in TaloonS Great Adventure: Mystery Dungeon, but no more. Because of what the gameplay in the restaurant looked faded, fresh, uninteresting against the background of the Ocean study eventful. To the aid, as a role model, came Metal Gear Solid: Peace Walker, successfully combining combat sorties with the arrangement of the main character base. A little later, she added to her and MoonLighter, practicing combination of fights in dungeons with household chores.

In general, the balancing of two different stages of the adventures of the scuba dot with the red line went through the entire development of the game.

Underwater research is not a quick process, and the game time can vary depending on how much oxygen you have. However, sushi -restaurant is the exact opposite; He has a limited time, and he is very loaded, which leads to a tense game. We wanted to create a game with two different rhythms, as in the song Red Hot Chili Peppers "By the Way", the rhythm of which is constantly changing, and it worked very well. Of course, at first it was difficult, and it took a lot of trials and errors to figure it out. We have achieved the correct rhythm by adding a limited duration for games in sushi-restaurant or mini-game with spill green tea and beer. We also made every effort to balance sushi-restaurant and underwater games, adding additional functions such as culinary competitions to ensure the need to visit sushi-restaurant, and not be careless, especially in the second half of the game that needs to spend more time after underwater games.

Gamdector Jaho Hang (translation – Yandex Translator)

Red Hot Chili Peppers – By the Way

If significant improvements were required to win the bosses, the game would rotate around grinding and increasing the level, which would potentially push more ordinary players. On the other hand, if the game becomes too based on skills, this can create unexpected obstacles for players who are used to a more casual game process. So, we chose an approach based on the solution of puzzles, as in the Zelda series, where the main thing is time. Although this still requires a certain level of control, players can win with the help of proper weapons and timely moves.

Gamdector Jaho Hang (translation – Yandex Translator)

By the way, regarding underwater research. A fascinating story about survival on an covered, practically completely water planet called Subnautica, At one time, Joho Hwang fascinated. The gamer director does not hide that he was inspired by the game, but at the same time there was one nuance, which he sought to prevent in Dave The Diver.

The fact is that immersion, in fact, in Subnautica has a hard time restriction. The gamer is given a very short time for the study of the underwater world. It is often necessary to pop up, so that the protagonist fills the lungs with fresh air. This was too nervous of Jeho Hang, which is why he tried to exclude any rush in his project when communicating with a scales-cobblestone fauna. So, with the proper diligence, can completely contact with deep -sea inhabitants how much he pleased.

  • Facebook
  • Twitter
Rating 3.00 out of 5
[?]